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All rights reserved. #ifndef PX_SMOOTHING_H #define PX_SMOOTHING_H /** \addtogroup extensions @{ */ #include "cudamanager/PxCudaContext.h" #include "cudamanager/PxCudaContextManager.h" #include "foundation/PxSimpleTypes.h" #include "foundation/PxVec4.h" #include "PxParticleSystem.h" #include "foundation/PxArray.h" #include "PxParticleGpu.h" #if !PX_DOXYGEN namespace physx { #endif #if PX_SUPPORT_GPU_PHYSX class PxgKernelLauncher; class PxParticleNeighborhoodProvider; /** \brief Ccomputes smoothed positions for a particle system to improve rendering quality */ class PxSmoothedPositionGenerator { public: /** \brief Schedules the compuation of smoothed positions on the specified cuda stream \param[in] gpuParticleSystem A gpu pointer to access particle system data \param[in] numParticles The number of particles \param[in] stream The stream on which the cuda call gets scheduled */ virtual void generateSmoothedPositions(PxGpuParticleSystem* gpuParticleSystem, PxU32 numParticles, CUstream stream) = 0; /** \brief Schedules the compuation of smoothed positions on the specified cuda stream \param[in] particlePositionsGpu A gpu pointer containing the particle positions \param[in] neighborhoodProvider A neighborhood provider object that supports fast neighborhood queries \param[in] numParticles The number of particles \param[in] particleContactOffset The particle contact offset \param[in] stream The stream on which the cuda call gets scheduled */ virtual void generateSmoothedPositions(PxVec4* particlePositionsGpu, PxParticleNeighborhoodProvider& neighborhoodProvider, PxU32 numParticles, PxReal particleContactOffset, CUstream stream) = 0; /** \brief Set a host buffer that holds the smoothed position data after the timestep completed \param[in] smoothedPositions A host buffer with memory for all particles already allocated */ virtual void setResultBufferHost(PxVec4* smoothedPositions) = 0; /** \brief Set a device buffer that holds the smoothed position data after the timestep completed \param[in] smoothedPositions A device buffer with memory for all particles already allocated */ virtual void setResultBufferDevice(PxVec4* smoothedPositions) = 0; /** \brief Sets the intensity of the position smoothing effect \param[in] smoothingStrenght The strength of the smoothing effect */ virtual void setSmoothing(float smoothingStrenght) = 0; /** \brief Gets the maximal number of particles \return The maximal number of particles */ virtual PxU32 getMaxParticles() const = 0; /** \brief Sets the maximal number of particles \param[in] maxParticles The maximal number of particles */ virtual void setMaxParticles(PxU32 maxParticles) = 0; /** \brief Gets the device pointer for the smoothed positions. Only available after calling setResultBufferHost or setResultBufferDevice \return The device pointer for the smoothed positions */ virtual PxVec4* getSmoothedPositionsDevicePointer() const = 0; /** \brief Enables or disables the smoothed position generator \param[in] enabled The boolean to set the generator to enabled or disabled */ virtual void setEnabled(bool enabled) = 0; /** \brief Allows to query if the smoothed position generator is enabled \return True if enabled, false otherwise */ virtual bool isEnabled() const = 0; /** \brief Releases the instance and its data */ virtual void release() = 0; /** \brief Destructor */ virtual ~PxSmoothedPositionGenerator() {} }; /** \brief Default implementation of a particle system callback to trigger smoothed position calculations. A call to fetchResultsParticleSystem() on the PxScene will synchronize the work such that the caller knows that the post solve task completed. */ class PxSmoothedPositionCallback : public PxParticleSystemCallback { public: /** \brief Initializes the smoothing callback \param[in] smoothedPositionGenerator The smoothed position generator */ void initialize(PxSmoothedPositionGenerator* smoothedPositionGenerator) { mSmoothedPositionGenerator = smoothedPositionGenerator; } virtual void onPostSolve(const PxGpuMirroredPointer& gpuParticleSystem, CUstream stream) { if (mSmoothedPositionGenerator) { mSmoothedPositionGenerator->generateSmoothedPositions(gpuParticleSystem.mDevicePtr, gpuParticleSystem.mHostPtr->mCommonData.mMaxParticles, stream); } } virtual void onBegin(const PxGpuMirroredPointer& /*gpuParticleSystem*/, CUstream /*stream*/) { } virtual void onAdvance(const PxGpuMirroredPointer& /*gpuParticleSystem*/, CUstream /*stream*/) { } private: PxSmoothedPositionGenerator* mSmoothedPositionGenerator; }; #endif #if !PX_DOXYGEN } // namespace physx #endif /** @} */ #endif