// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_CAPSULE_CONTROLLER_H #define PX_CAPSULE_CONTROLLER_H /** \addtogroup character @{ */ #include "characterkinematic/PxController.h" #if !PX_DOXYGEN namespace physx { #endif struct PxCapsuleClimbingMode { enum Enum { eEASY, //!< Standard mode, let the capsule climb over surfaces according to impact normal eCONSTRAINED, //!< Constrained mode, try to limit climbing according to the step offset eLAST }; }; /** \brief A descriptor for a capsule character controller. @see PxCapsuleController PxControllerDesc */ class PxCapsuleControllerDesc : public PxControllerDesc { public: /** \brief constructor sets to default. */ PX_INLINE PxCapsuleControllerDesc (); PX_INLINE virtual ~PxCapsuleControllerDesc () {} /** \brief copy constructor. */ PX_INLINE PxCapsuleControllerDesc(const PxCapsuleControllerDesc&); /** \brief assignment operator. */ PX_INLINE PxCapsuleControllerDesc& operator=(const PxCapsuleControllerDesc&); /** \brief (re)sets the structure to the default. */ PX_INLINE virtual void setToDefault(); /** \brief returns true if the current settings are valid \return True if the descriptor is valid. */ PX_INLINE virtual bool isValid() const; /** \brief The radius of the capsule Default: 0.0 @see PxCapsuleController */ PxF32 radius; /** \brief The height of the controller Default: 0.0 @see PxCapsuleController */ PxF32 height; /** \brief The climbing mode Default: PxCapsuleClimbingMode::eEASY @see PxCapsuleController */ PxCapsuleClimbingMode::Enum climbingMode; protected: PX_INLINE void copy(const PxCapsuleControllerDesc&); }; PX_INLINE PxCapsuleControllerDesc::PxCapsuleControllerDesc () : PxControllerDesc(PxControllerShapeType::eCAPSULE) { radius = height = 0.0f; climbingMode = PxCapsuleClimbingMode::eEASY; } PX_INLINE PxCapsuleControllerDesc::PxCapsuleControllerDesc(const PxCapsuleControllerDesc& other) : PxControllerDesc(other) { copy(other); } PX_INLINE PxCapsuleControllerDesc& PxCapsuleControllerDesc::operator=(const PxCapsuleControllerDesc& other) { PxControllerDesc::operator=(other); copy(other); return *this; } PX_INLINE void PxCapsuleControllerDesc::copy(const PxCapsuleControllerDesc& other) { radius = other.radius; height = other.height; climbingMode = other.climbingMode; } PX_INLINE void PxCapsuleControllerDesc::setToDefault() { *this = PxCapsuleControllerDesc(); } PX_INLINE bool PxCapsuleControllerDesc::isValid() const { if(!PxControllerDesc::isValid()) return false; if(radius<=0.0f) return false; if(height<=0.0f) return false; if(stepOffset>height+radius*2.0f) return false; // Prevents obvious mistakes return true; } /** \brief A capsule character controller. The capsule is defined as a position, a vertical height, and a radius. The height is the distance between the two sphere centers at the end of the capsule. In other words: p = pos (returned by controller)
h = height
r = radius
p = center of capsule
top sphere center = p.y + h*0.5
bottom sphere center = p.y - h*0.5
top capsule point = p.y + h*0.5 + r
bottom capsule point = p.y - h*0.5 - r
*/ class PxCapsuleController : public PxController { public: /** \brief Gets controller's radius. \return The radius of the controller. @see PxCapsuleControllerDesc.radius setRadius() */ virtual PxF32 getRadius() const = 0; /** \brief Sets controller's radius. \warning this doesn't check for collisions. \param[in] radius The new radius for the controller. \return Currently always true. @see PxCapsuleControllerDesc.radius getRadius() */ virtual bool setRadius(PxF32 radius) = 0; /** \brief Gets controller's height. \return The height of the capsule controller. @see PxCapsuleControllerDesc.height setHeight() */ virtual PxF32 getHeight() const = 0; /** \brief Resets controller's height. \warning this doesn't check for collisions. \param[in] height The new height for the controller. \return Currently always true. @see PxCapsuleControllerDesc.height getHeight() */ virtual bool setHeight(PxF32 height) = 0; /** \brief Gets controller's climbing mode. \return The capsule controller's climbing mode. @see PxCapsuleControllerDesc.climbingMode setClimbingMode() */ virtual PxCapsuleClimbingMode::Enum getClimbingMode() const = 0; /** \brief Sets controller's climbing mode. \param[in] mode The capsule controller's climbing mode. @see PxCapsuleControllerDesc.climbingMode getClimbingMode() */ virtual bool setClimbingMode(PxCapsuleClimbingMode::Enum mode) = 0; protected: PX_INLINE PxCapsuleController() {} virtual ~PxCapsuleController() {} }; #if !PX_DOXYGEN } // namespace physx #endif /** @} */ #endif