// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_CONTROLLER_OBSTACLES_H #define PX_CONTROLLER_OBSTACLES_H /** \addtogroup character @{ */ #include "characterkinematic/PxExtended.h" #include "geometry/PxGeometry.h" #if !PX_DOXYGEN namespace physx { #endif class PxControllerManager; #define PX_INVALID_OBSTACLE_HANDLE 0xffffffff /** \brief Base class for obstacles. @see PxBoxObstacle PxCapsuleObstacle PxObstacleContext */ class PxObstacle { protected: PxObstacle() : mType (PxGeometryType::eINVALID), mUserData (NULL), mPos (0.0, 0.0, 0.0), mRot (PxQuat(PxIdentity)) {} PxGeometryType::Enum mType; public: PX_FORCE_INLINE PxGeometryType::Enum getType() const { return mType; } void* mUserData; PxExtendedVec3 mPos; PxQuat mRot; }; /** \brief A box obstacle. @see PxObstacle PxCapsuleObstacle PxObstacleContext */ class PxBoxObstacle : public PxObstacle { public: PxBoxObstacle() : mHalfExtents(0.0f) { mType = PxGeometryType::eBOX; } PxVec3 mHalfExtents; }; /** \brief A capsule obstacle. @see PxBoxObstacle PxObstacle PxObstacleContext */ class PxCapsuleObstacle : public PxObstacle { public: PxCapsuleObstacle() : mHalfHeight (0.0f), mRadius (0.0f) { mType = PxGeometryType::eCAPSULE; } PxReal mHalfHeight; PxReal mRadius; }; typedef PxU32 PxObstacleHandle; /** \brief Context class for obstacles. An obstacle context class contains and manages a set of user-defined obstacles. @see PxBoxObstacle PxCapsuleObstacle PxObstacle */ class PxObstacleContext { public: PxObstacleContext() {} virtual ~PxObstacleContext() {} /** \brief Releases the context. */ virtual void release() = 0; /** \brief Retrieves the controller manager associated with this context. \return The associated controller manager */ virtual PxControllerManager& getControllerManager() const = 0; /** \brief Adds an obstacle to the context. \param [in] obstacle Obstacle data for the new obstacle. The data gets copied. \return Handle for newly-added obstacle */ virtual PxObstacleHandle addObstacle(const PxObstacle& obstacle) = 0; /** \brief Removes an obstacle from the context. \param [in] handle Handle for the obstacle object that needs to be removed. \return True if success */ virtual bool removeObstacle(PxObstacleHandle handle) = 0; /** \brief Updates data for an existing obstacle. \param [in] handle Handle for the obstacle object that needs to be updated. \param [in] obstacle New obstacle data \return True if success */ virtual bool updateObstacle(PxObstacleHandle handle, const PxObstacle& obstacle) = 0; /** \brief Retrieves number of obstacles in the context. \return Number of obstacles in the context */ virtual PxU32 getNbObstacles() const = 0; /** \brief Retrieves desired obstacle. \param [in] i Obstacle index \return Desired obstacle */ virtual const PxObstacle* getObstacle(PxU32 i) const = 0; /** \brief Retrieves desired obstacle by given handle. \param [in] handle Obstacle handle \return Desired obstacle */ virtual const PxObstacle* getObstacleByHandle(PxObstacleHandle handle) const = 0; }; #if !PX_DOXYGEN } #endif /** @} */ #endif