// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_EXTENDED_H #define PX_EXTENDED_H /** \addtogroup character @{ */ // This needs to be included in Foundation just for the debug renderer #include "PxPhysXConfig.h" #include "foundation/PxTransform.h" #include "foundation/PxAssert.h" #if !PX_DOXYGEN namespace physx { #endif // This has to be done here since it also changes the top-level "Px" and "Np" APIs #define PX_BIG_WORLDS #ifdef PX_BIG_WORLDS typedef PxVec3d PxExtendedVec3; typedef double PxExtended; #define PX_MAX_EXTENDED PX_MAX_F64 PX_FORCE_INLINE PxVec3 toVec3(const PxExtendedVec3& v) { return PxVec3(float(v.x), float(v.y), float(v.z)); } // Computes the single-precision difference between two extended-precision points PX_INLINE PxVec3 diff(const PxExtendedVec3& p1, const PxExtendedVec3& p0) { return PxVec3(float(p1.x - p0.x), float(p1.y - p0.y), float(p1.z - p0.z)); } #else typedef PxVec3 PxExtendedVec3; typedef float PxExtended; #define PX_MAX_EXTENDED PX_MAX_F32 PX_FORCE_INLINE PxVec3 toVec3(const PxExtendedVec3& v) { return v; } // Computes the single-precision difference between two extended-precision points PX_INLINE PxVec3 diff(const PxExtendedVec3& p1, const PxExtendedVec3& p0) { return p1 - p0; } #endif #if !PX_DOXYGEN } // namespace physx #endif /** @} */ #endif