// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_DEFAULT_ALLOCATOR_H #define PX_DEFAULT_ALLOCATOR_H /** \addtogroup extensions @{ */ #include "foundation/PxAllocatorCallback.h" #include "foundation/PxAssert.h" #include "foundation/PxMemory.h" #include "common/PxPhysXCommonConfig.h" #include #if PX_WINDOWS_FAMILY || PX_LINUX_FAMILY || PX_SWITCH #include #endif #if !PX_DOXYGEN namespace physx { #endif #if PX_WINDOWS_FAMILY // on win32 we only have 8-byte alignment guaranteed, but the CRT provides special aligned allocation fns PX_FORCE_INLINE void* platformAlignedAlloc(size_t size) { return _aligned_malloc(size, 16); } PX_FORCE_INLINE void platformAlignedFree(void* ptr) { _aligned_free(ptr); } #elif PX_LINUX_FAMILY || PX_SWITCH PX_FORCE_INLINE void* platformAlignedAlloc(size_t size) { return ::memalign(16, size); } PX_FORCE_INLINE void platformAlignedFree(void* ptr) { ::free(ptr); } #else // on all other platforms we get 16-byte alignment by default PX_FORCE_INLINE void* platformAlignedAlloc(size_t size) { return ::malloc(size); } PX_FORCE_INLINE void platformAlignedFree(void* ptr) { ::free(ptr); } #endif /** \brief default implementation of the allocator interface required by the SDK */ class PxDefaultAllocator : public PxAllocatorCallback { public: virtual void* allocate(size_t size, const char*, const char*, int) { void* ptr = platformAlignedAlloc(size); PX_ASSERT((size_t(ptr) & 15)==0); #if PX_STOMP_ALLOCATED_MEMORY if(ptr != NULL) { PxMemSet(ptr, PxI32(0xcd), PxU32(size)); } #endif return ptr; } virtual void deallocate(void* ptr) { platformAlignedFree(ptr); } }; #if !PX_DOXYGEN } // namespace physx #endif /** @} */ #endif