// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_FIXED_JOINT_H #define PX_FIXED_JOINT_H /** \addtogroup extensions @{ */ #include "extensions/PxJoint.h" #if !PX_DOXYGEN namespace physx { #endif class PxFixedJoint; /** \brief Create a fixed joint. \param[in] physics The physics SDK \param[in] actor0 An actor to which the joint is attached. NULL may be used to attach the joint to a specific point in the world frame \param[in] localFrame0 The position and orientation of the joint relative to actor0 \param[in] actor1 An actor to which the joint is attached. NULL may be used to attach the joint to a specific point in the world frame \param[in] localFrame1 The position and orientation of the joint relative to actor1 @see PxFixedJoint */ PxFixedJoint* PxFixedJointCreate(PxPhysics& physics, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1); /** \brief A fixed joint permits no relative movement between two bodies. ie the bodies are glued together. \image html fixedJoint.png @see PxFixedJointCreate() PxJoint */ class PxFixedJoint : public PxJoint { public: /** \brief Returns string name of PxFixedJoint, used for serialization */ virtual const char* getConcreteTypeName() const { return "PxFixedJoint"; } protected: //serialization /** \brief Constructor */ PX_INLINE PxFixedJoint(PxType concreteType, PxBaseFlags baseFlags) : PxJoint(concreteType, baseFlags) {} /** \brief Deserialization constructor */ PX_INLINE PxFixedJoint(PxBaseFlags baseFlags) : PxJoint(baseFlags) {} /** \brief Returns whether a given type name matches with the type of this instance */ virtual bool isKindOf(const char* name) const { return !::strcmp("PxFixedJoint", name) || PxJoint::isKindOf(name); } //~serialization }; #if !PX_DOXYGEN } // namespace physx #endif /** @} */ #endif