// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_USER_ALLOCATED_H #define PX_USER_ALLOCATED_H #include "PxAllocator.h" #if !PX_DOXYGEN namespace physx { #endif /** Provides new and delete using a UserAllocator. Guarantees that 'delete x;' uses the UserAllocator too. */ class PxUserAllocated { public: // PX_SERIALIZATION PX_INLINE void* operator new(size_t, void* address) { return address; } //~PX_SERIALIZATION // Matching operator delete to the above operator new. Don't ask me // how this makes any sense - Nuernberger. PX_INLINE void operator delete(void*, void*) { } template PX_INLINE void* operator new(size_t size, Alloc alloc, const char* fileName, int line) { return alloc.allocate(size, fileName, line); } template PX_INLINE void* operator new(size_t size, size_t /*align*/, Alloc alloc, const char* fileName, int line) { // align is not respected, we have 16bit aligned allocator return alloc.allocate(size, fileName, line); } template PX_INLINE void* operator new [](size_t size, Alloc alloc, const char* fileName, int line) { return alloc.allocate(size, fileName, line); } template PX_INLINE void* operator new [](size_t size, size_t /*align*/, Alloc alloc, const char* fileName, int line) { // align is not respected, we have 16bit aligned allocator return alloc.allocate(size, fileName, line); } // placement delete template PX_INLINE void operator delete(void* ptr, Alloc alloc, const char* fileName, int line) { PX_UNUSED(fileName); PX_UNUSED(line); alloc.deallocate(ptr); } template PX_INLINE void operator delete [](void* ptr, Alloc alloc, const char* fileName, int line) { PX_UNUSED(fileName); PX_UNUSED(line); alloc.deallocate(ptr); } PX_INLINE void operator delete(void* ptr) { PxAllocator().deallocate(ptr); } PX_INLINE void operator delete [](void* ptr) { PxAllocator().deallocate(ptr); } }; #if !PX_DOXYGEN } // namespace physx #endif #endif