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All rights reserved. #ifndef PX_CUSTOMGEOMETRY_H #define PX_CUSTOMGEOMETRY_H /** \addtogroup geomutils @{ */ #include "geometry/PxGeometry.h" #include "geometry/PxGeometryHit.h" #include "geometry/PxGeometryQueryContext.h" #include "foundation/PxFoundationConfig.h" #if !PX_DOXYGEN namespace physx { #endif class PxContactBuffer; class PxRenderOutput; class PxMassProperties; /** \brief Custom geometry class. This class allows user to create custom geometries by providing a set of virtual callback functions. */ class PxCustomGeometry : public PxGeometry { public: /** \brief For internal use */ PX_PHYSX_COMMON_API static PxU32 getUniqueID(); /** \brief The type of a custom geometry. Allows to identify a particular kind of it. */ struct Type { /** \brief Default constructor */ PX_INLINE Type() : mID(getUniqueID()) {} /** \brief Default constructor */ PX_INLINE Type(const Type& t) : mID(t.mID) {} /** \brief Assigment operator */ PX_INLINE Type& operator = (const Type& t) { mID = t.mID; return *this; } /** \brief Equality operator */ PX_INLINE bool operator == (const Type& t) const { return mID == t.mID; } /** \brief Inequality operator */ PX_INLINE bool operator != (const Type& t) const { return mID != t.mID; } /** \brief Invalid type */ PX_INLINE static Type INVALID() { PxU32 z(0); return reinterpret_cast(z); } private: PxU32 mID; }; /** \brief Custom geometry callbacks structure. User should inherit this and implement all pure virtual functions. */ struct Callbacks { /** \brief Return custom type. The type purpose is for user to differentiate custom geometries. Not used by PhysX. \return Unique ID of a custom geometry type. \note User should use DECLARE_CUSTOM_GEOMETRY_TYPE and IMPLEMENT_CUSTOM_GEOMETRY_TYPE intead of overwriting this function. */ virtual Type getCustomType() const = 0; /** \brief Return local bounds. \param[in] geometry This geometry. \return Bounding box in the geometry local space. */ virtual PxBounds3 getLocalBounds(const PxGeometry& geometry) const = 0; /** \brief Contacts generation. Generate collision contacts between two geometries in given poses. \param[in] geom0 This custom geometry \param[in] geom1 The other geometry \param[in] pose0 This custom geometry pose \param[in] pose1 The other geometry pose \param[in] contactDistance The distance at which contacts begin to be generated between the pairs \param[in] meshContactMargin The mesh contact margin. \param[in] toleranceLength The toleranceLength. Used for scaling distance-based thresholds internally to produce appropriate results given simulations in different units \param[out] contactBuffer A buffer to write contacts to. \return True if there are contacts. False otherwise. */ virtual bool generateContacts(const PxGeometry& geom0, const PxGeometry& geom1, const PxTransform& pose0, const PxTransform& pose1, const PxReal contactDistance, const PxReal meshContactMargin, const PxReal toleranceLength, PxContactBuffer& contactBuffer) const = 0; /** \brief Raycast. Cast a ray against the geometry in given pose. \param[in] origin Origin of the ray. \param[in] unitDir Normalized direction of the ray. \param[in] geom This custom geometry \param[in] pose This custom geometry pose \param[in] maxDist Length of the ray. Has to be in the [0, inf) range. \param[in] hitFlags Specifies which properties per hit should be computed and returned via the hit callback. \param[in] maxHits max number of returned hits = size of 'rayHits' buffer \param[out] rayHits Ray hits. \param[in] stride Ray hit structure stride. \param[in] threadContext Optional user-defined per-thread context. \return Number of hits. */ virtual PxU32 raycast(const PxVec3& origin, const PxVec3& unitDir, const PxGeometry& geom, const PxTransform& pose, PxReal maxDist, PxHitFlags hitFlags, PxU32 maxHits, PxGeomRaycastHit* rayHits, PxU32 stride, PxRaycastThreadContext* threadContext) const = 0; /** \brief Overlap. Test if geometries overlap. \param[in] geom0 This custom geometry \param[in] pose0 This custom geometry pose \param[in] geom1 The other geometry \param[in] pose1 The other geometry pose \param[in] threadContext Optional user-defined per-thread context. \return True if there is overlap. False otherwise. */ virtual bool overlap(const PxGeometry& geom0, const PxTransform& pose0, const PxGeometry& geom1, const PxTransform& pose1, PxOverlapThreadContext* threadContext) const = 0; /** \brief Sweep. Sweep one geometry against the other. \param[in] unitDir Normalized direction of the sweep. \param[in] maxDist Length of the sweep. Has to be in the [0, inf) range. \param[in] geom0 This custom geometry \param[in] pose0 This custom geometry pose \param[in] geom1 The other geometry \param[in] pose1 The other geometry pose \param[out] sweepHit Used to report the sweep hit. \param[in] hitFlags Specifies which properties per hit should be computed and returned via the hit callback. \param[in] inflation This parameter creates a skin around the swept geometry which increases its extents for sweeping. \param[in] threadContext Optional user-defined per-thread context. \return True if there is hit. False otherwise. */ virtual bool sweep(const PxVec3& unitDir, const PxReal maxDist, const PxGeometry& geom0, const PxTransform& pose0, const PxGeometry& geom1, const PxTransform& pose1, PxGeomSweepHit& sweepHit, PxHitFlags hitFlags, const PxReal inflation, PxSweepThreadContext* threadContext) const = 0; /** \brief Visualize custom geometry for debugging. Optional. \param[in] geometry This geometry. \param[in] out Render output. \param[in] absPose Geometry absolute transform. \param[in] cullbox Region to visualize. */ virtual void visualize(const PxGeometry& geometry, PxRenderOutput& out, const PxTransform& absPose, const PxBounds3& cullbox) const = 0; /** \brief Compute custom geometry mass properties. For geometries usable with dynamic rigidbodies. \param[in] geometry This geometry. \param[out] massProperties Mass properties to compute. */ virtual void computeMassProperties(const PxGeometry& geometry, PxMassProperties& massProperties) const = 0; /** \brief Compatible with PhysX's PCM feature. Allows to optimize contact generation. \param[in] geometry This geometry. \param[out] breakingThreshold The threshold to trigger contacts re-generation. */ virtual bool usePersistentContactManifold(const PxGeometry& geometry, PxReal& breakingThreshold) const = 0; /* Destructor */ virtual ~Callbacks() {} }; /** \brief Default constructor. Creates an empty object with a NULL callbacks pointer. */ PX_INLINE PxCustomGeometry() : PxGeometry(PxGeometryType::eCUSTOM), callbacks(NULL) {} /** \brief Constructor. */ PX_INLINE PxCustomGeometry(Callbacks& _callbacks) : PxGeometry(PxGeometryType::eCUSTOM), callbacks(&_callbacks) {} /** \brief Copy constructor. \param[in] that Other object */ PX_INLINE PxCustomGeometry(const PxCustomGeometry& that) : PxGeometry(that), callbacks(that.callbacks) {} /** \brief Assignment operator */ PX_INLINE void operator=(const PxCustomGeometry& that) { mType = that.mType; callbacks = that.callbacks; } /** \brief Returns true if the geometry is valid. \return True if the current settings are valid for shape creation. @see PxRigidActor::createShape, PxPhysics::createShape */ PX_INLINE bool isValid() const; /** \brief Returns the custom type of the custom geometry. */ PX_INLINE Type getCustomType() const { return callbacks ? callbacks->getCustomType() : Type::INVALID(); } public: Callbacks* callbacks; //!< A reference to the callbacks object. }; PX_INLINE bool PxCustomGeometry::isValid() const { return mType == PxGeometryType::eCUSTOM && callbacks != NULL; } #if !PX_DOXYGEN } // namespace physx #endif /** \brief Used in pair with IMPLEMENT_CUSTOM_GEOMETRY_TYPE to overwrite Callbacks::getCustomType() callback. */ #define DECLARE_CUSTOM_GEOMETRY_TYPE \ static ::physx::PxCustomGeometry::Type TYPE(); \ virtual ::physx::PxCustomGeometry::Type getCustomType() const; /** \brief Used in pair with DECLARE_CUSTOM_GEOMETRY_TYPE to overwrite Callbacks::getCustomType() callback. */ #define IMPLEMENT_CUSTOM_GEOMETRY_TYPE(CLASS) \ ::physx::PxCustomGeometry::Type CLASS::TYPE() \ { \ static ::physx::PxCustomGeometry::Type customType; \ return customType; \ } \ ::physx::PxCustomGeometry::Type CLASS::getCustomType() const \ { \ return TYPE(); \ } /** @} */ #endif