// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_GEOMETRY_INTERNAL_H #define PX_GEOMETRY_INTERNAL_H /** \addtogroup geomutils @{ */ #include "common/PxPhysXCommonConfig.h" #include "foundation/PxVec3.h" #include "geometry/PxTriangleMesh.h" #if !PX_DOXYGEN namespace physx { #endif class PxTriangleMesh; struct PxTriangleMeshInternalData { PxU32 mNbVertices; PxU32 mNbTriangles; PxVec3* mVertices; void* mTriangles; PxU32* mFaceRemap; PxVec3 mAABB_Center; PxVec3 mAABB_Extents; PxReal mGeomEpsilon; PxU8 mFlags; // PxU32 mNbNodes; PxU32 mNodeSize; void* mNodes; PxU32 mInitData; PxVec3 mCenterOrMinCoeff; PxVec3 mExtentsOrMaxCoeff; bool mQuantized; PX_FORCE_INLINE PxU32 getSizeofVerticesInBytes() const { return mNbVertices * sizeof(PxVec3); } PX_FORCE_INLINE PxU32 getSizeofTrianglesInBytes() const { const PxU32 triangleSize = mFlags & PxTriangleMeshFlag::e16_BIT_INDICES ? sizeof(PxU16) : sizeof(PxU32); return mNbTriangles * 3 * triangleSize; } PX_FORCE_INLINE PxU32 getSizeofFaceRemapInBytes() const { return mNbTriangles * sizeof(PxU32); } PX_FORCE_INLINE PxU32 getSizeofNodesInBytes() const { return mNbNodes * mNodeSize; } }; PX_C_EXPORT PX_PHYSX_COMMON_API bool PX_CALL_CONV PxGetTriangleMeshInternalData(PxTriangleMeshInternalData& data, const PxTriangleMesh& mesh, bool takeOwnership); class PxBVH; struct PxBVHInternalData { PxU32 mNbIndices; PxU32 mNbNodes; PxU32 mNodeSize; void* mNodes; PxU32* mIndices; // Can be null void* mBounds; PX_FORCE_INLINE PxU32 getSizeofNodesInBytes() const { return mNbNodes * mNodeSize; } PX_FORCE_INLINE PxU32 getSizeofIndicesInBytes() const { return mNbIndices * sizeof(PxU32); } PX_FORCE_INLINE PxU32 getSizeofBoundsInBytes() const { return (mNbIndices+1)*6; } }; PX_C_EXPORT PX_PHYSX_COMMON_API bool PX_CALL_CONV PxGetBVHInternalData(PxBVHInternalData& data, const PxBVH& bvh, bool takeOwnership); #if !PX_DOXYGEN } // namespace physx #endif /** @} */ #endif