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All rights reserved. #ifndef PX_GJK_QUERY_H #define PX_GJK_QUERY_H #include "common/PxPhysXCommonConfig.h" #include "foundation/PxVec3.h" #include "foundation/PxQuat.h" #if !PX_DOXYGEN namespace physx { #endif /** \brief Collection of GJK query functions (sweeps, raycasts, overlaps, ...). */ class PxGjkQuery { public: /** \brief Abstract interface for a user defined shape GJK mapping support. A user defined shape consists of a core shape and a margin. If the distance between two shapes' cores is equal to the sum of their margins, these shapes are considered touching. */ struct Support { /* Virtual destructor */ virtual ~Support() {} /** \brief Return the user defined shape margin. Margin should be greater than or equal to 0 \return Margin. */ virtual PxReal getMargin() const = 0; /** \brief Return the farthest point on the user defined shape's core in given direction. \param[in] dir Direction \return Farthest point in given direction. */ virtual PxVec3 supportLocal(const PxVec3& dir) const = 0; }; /** \brief Computes proximity information for two shapes using GJK-EPA algorithm \param[in] a Shape A support mapping \param[in] b Shape B support mapping \param[in] poseA Shape A transformation \param[in] poseB Shape B transformation \param[in] contactDistance The distance at which proximity info begins to be computed between the shapes \param[in] toleranceLength The toleranceLength. Used for scaling distance-based thresholds internally to produce appropriate results given simulations in different units \param[out] pointA The closest/deepest point on shape A surface \param[out] pointB The closest/deepest point on shape B surface \param[out] separatingAxis Translating shape B along 'separatingAxis' by 'separation' makes the shapes touching \param[out] separation Translating shape B along 'separatingAxis' by 'separation' makes the shapes touching \return False if the distance greater than contactDistance. */ PX_PHYSX_COMMON_API static bool proximityInfo(const Support& a, const Support& b, const PxTransform& poseA, const PxTransform& poseB, PxReal contactDistance, PxReal toleranceLength, PxVec3& pointA, PxVec3& pointB, PxVec3& separatingAxis, PxReal& separation); /** \brief Raycast test against the given shape. \param[in] shape Shape support mapping \param[in] pose Shape transformation \param[in] rayStart The start point of the ray to test the shape against \param[in] unitDir Normalized direction of the ray to test the shape against \param[in] maxDist Maximum ray length, has to be in the [0, inf) range \param[out] t Hit distance \param[out] n Hit normal \param[out] p Hit point \return True if there is a hit. */ PX_PHYSX_COMMON_API static bool raycast(const Support& shape, const PxTransform& pose, const PxVec3& rayStart, const PxVec3& unitDir, PxReal maxDist, PxReal& t, PxVec3& n, PxVec3& p); /** \brief Overlap test for two shapes. \param[in] a Shape A support mapping \param[in] b Shape B support mapping \param[in] poseA Shape A transformation \param[in] poseB Shape B transformation \return True if the shapes overlap. */ PX_PHYSX_COMMON_API static bool overlap(const Support& a, const Support& b, const PxTransform& poseA, const PxTransform& poseB); /** \brief Sweep the shape B in space and test for collision with the shape A. \param[in] a Shape A support mapping \param[in] b Shape B support mapping \param[in] poseA Shape A transformation \param[in] poseB Shape B transformation \param[in] unitDir Normalized direction of the ray to test the shape against \param[in] maxDist Maximum ray length, has to be in the [0, inf) range \param[out] t Hit distance \param[out] n Hit normal \param[out] p Hit point \return True if there is a hit. */ PX_PHYSX_COMMON_API static bool sweep(const Support& a, const Support& b, const PxTransform& poseA, const PxTransform& poseB, const PxVec3& unitDir, PxReal maxDist, PxReal& t, PxVec3& n, PxVec3& p); }; #if !PX_DOXYGEN } #endif #endif