// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_TETRAHEDRON_GEOMETRY_H #define PX_TETRAHEDRON_GEOMETRY_H /** \addtogroup geomutils @{ */ #include "geometry/PxGeometry.h" #include "geometry/PxMeshScale.h" #include "common/PxCoreUtilityTypes.h" #if !PX_DOXYGEN namespace physx { #endif class PxTetrahedronMesh; /** \brief Tetrahedron mesh geometry class. This class wraps a tetrahedron mesh such that it can be used in contexts where a PxGeometry type is needed. */ class PxTetrahedronMeshGeometry : public PxGeometry { public: /** \brief Constructor. By default creates an empty object with a NULL mesh and identity scale. */ PX_INLINE PxTetrahedronMeshGeometry(PxTetrahedronMesh* mesh = NULL) : PxGeometry(PxGeometryType::eTETRAHEDRONMESH), tetrahedronMesh(mesh) {} /** \brief Copy constructor. \param[in] that Other object */ PX_INLINE PxTetrahedronMeshGeometry(const PxTetrahedronMeshGeometry& that) : PxGeometry(that), tetrahedronMesh(that.tetrahedronMesh) {} /** \brief Assignment operator */ PX_INLINE void operator=(const PxTetrahedronMeshGeometry& that) { mType = that.mType; tetrahedronMesh = that.tetrahedronMesh; } /** \brief Returns true if the geometry is valid. \return True if the current settings are valid for shape creation. \note A valid tetrahedron mesh has a positive scale value in each direction (scale.scale.x > 0, scale.scale.y > 0, scale.scale.z > 0). It is illegal to call PxRigidActor::createShape and PxPhysics::createShape with a tetrahedron mesh that has zero extents in any direction. @see PxRigidActor::createShape, PxPhysics::createShape */ PX_INLINE bool isValid() const; public: PxTetrahedronMesh* tetrahedronMesh; //!< A reference to the mesh object. }; PX_INLINE bool PxTetrahedronMeshGeometry::isValid() const { if(mType != PxGeometryType::eTETRAHEDRONMESH) return false; if(!tetrahedronMesh) return false; return true; } #if !PX_DOXYGEN } // namespace physx #endif /** @} */ #endif