// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #pragma once /** \addtogroup vehicle2 @{ */ #include "vehicle2/PxVehicleParams.h" #include "vehicle2/PxVehicleComponent.h" #include "vehicle2/roadGeometry/PxVehicleRoadGeometryState.h" #include "vehicle2/suspension/PxVehicleSuspensionParams.h" #include "vehicle2/suspension/PxVehicleSuspensionStates.h" #include "PxVehiclePhysXConstraintFunctions.h" #include "PxVehiclePhysXConstraintHelpers.h" #include "PxVehiclePhysXConstraintStates.h" #include "PxVehiclePhysXConstraintParams.h" #include "common/PxProfileZone.h" #if !PX_DOXYGEN namespace physx { namespace vehicle2 { #endif class PxVehiclePhysXConstraintComponent : public PxVehicleComponent { public: PxVehiclePhysXConstraintComponent() : PxVehicleComponent() {} virtual ~PxVehiclePhysXConstraintComponent() {} virtual void getDataForPhysXConstraintComponent( const PxVehicleAxleDescription*& axleDescription, const PxVehicleRigidBodyState*& rigidBodyState, PxVehicleArrayData& suspensionParams, PxVehicleArrayData& suspensionLimitParams, PxVehicleArrayData& suspensionStates, PxVehicleArrayData& suspensionComplianceStates, PxVehicleArrayData& wheelRoadGeomStates, PxVehicleArrayData& tireDirectionStates, PxVehicleArrayData& tireStickyStates, PxVehiclePhysXConstraints*& constraints) = 0; virtual bool update(const PxReal dt, const PxVehicleSimulationContext& context) { PX_UNUSED(dt); PX_UNUSED(context); PX_PROFILE_ZONE("PxVehiclePhysXConstraintComponent::update", 0); const PxVehicleAxleDescription* axleDescription; const PxVehicleRigidBodyState* rigidBodyState; PxVehicleArrayData suspensionParams; PxVehicleArrayData suspensionLimitParams; PxVehicleArrayData suspensionStates; PxVehicleArrayData suspensionComplianceStates; PxVehicleArrayData wheelRoadGeomStates; PxVehicleArrayData tireDirectionStates; PxVehicleArrayData tireStickyStates; PxVehiclePhysXConstraints* constraints; getDataForPhysXConstraintComponent(axleDescription, rigidBodyState, suspensionParams, suspensionLimitParams, suspensionStates, suspensionComplianceStates, wheelRoadGeomStates, tireDirectionStates, tireStickyStates, constraints); PxVehicleConstraintsDirtyStateUpdate(*constraints); for (PxU32 i = 0; i < axleDescription->nbWheels; i++) { const PxU32 wheelId = axleDescription->wheelIdsInAxleOrder[i]; PxVehiclePhysXConstraintStatesUpdate( suspensionParams[wheelId], suspensionLimitParams[wheelId], suspensionStates[wheelId], suspensionComplianceStates[wheelId], wheelRoadGeomStates[wheelId].plane.n, context.tireStickyParams.stickyParams[PxVehicleTireDirectionModes::eLONGITUDINAL].damping, context.tireStickyParams.stickyParams[PxVehicleTireDirectionModes::eLATERAL].damping, tireDirectionStates[wheelId], tireStickyStates[wheelId], *rigidBodyState, constraints->constraintStates[wheelId]); } return true; } }; #if !PX_DOXYGEN } // namespace vehicle2 } // namespace physx #endif /** @} */