// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #pragma once /** \addtogroup vehicle2 @{ */ #include "foundation/PxSimpleTypes.h" class OmniPvdWriter; namespace physx { class PxAllocatorCallback; namespace vehicle2 { struct PxVehiclePvdAttributeHandles; struct PxVehiclePvdObjectHandles; } } #if !PX_DOXYGEN namespace physx { namespace vehicle2 { #endif /** \brief Create the attribute handles necessary to reflect vehicles in omnipvd. \param[in] allocator is used to allocate the memory used to store the attribute handles. \param[in] omniWriter is used to register the attribute handles with omnipvd. @see PxVehicleSimulationContext @see PxVehiclePVDComponent @see PxVehiclePvdAttributesRelease */ PxVehiclePvdAttributeHandles* PxVehiclePvdAttributesCreate (PxAllocatorCallback& allocator, OmniPvdWriter& omniWriter); /** \brief Destory the attribute handles created by PxVehiclePvdAttributesCreate(). \param[in] allocator must be the instance used by PxVehiclePvdObjectCreate(). \param[in] attributeHandles is the PxVehiclePvdAttributeHandles created by PxVehiclePvdAttributesCreate(). @see PxVehiclePvdAttributesCreate */ void PxVehiclePvdAttributesRelease (PxAllocatorCallback& allocator, PxVehiclePvdAttributeHandles& attributeHandles); /** \brief Create omnipvd objects that will be used to reflect an individual veicle in omnipvd. \param[in] nbWheels must be greater than or equal to the number of wheels on the vehicle. \param[in] nbAntirolls must be greater than or equal to the number of antiroll bars on the vehicle. \param[in] maxNbPhysxMaterialFrictions must be greater than or equal to the number of PxPhysXMaterialFriction instances associated with any wheel of the vehicle. \param[in] contextHandle is typically used to associated vehicles with a particular scene or group. \param[in] allocator is used to allocate the memory used to store handles to the created omnipvd objects. \note PxVehiclePvdObjectCreate() must be called after PxVehiclePvdAttributesCreate(). @see PxVehicleAxleDescription @see PxVehicleAntiRollForceParams @see PxVehiclePhysXMaterialFrictionParams @see PxVehiclePVDComponent @see PxVehiclePvdAttributesCreate */ PxVehiclePvdObjectHandles* PxVehiclePvdObjectCreate (const PxU32 nbWheels, const PxU32 nbAntirolls, const PxU32 maxNbPhysxMaterialFrictions, const PxU64 contextHandle, PxAllocatorCallback& allocator); /** \brief Destroy the PxVehiclePvdObjectHandles instance created by PxVehiclePvdObjectCreate(). \param[in] omniWriter is used to register the attribute handles with omnipvd. \param[in] allocator must be the instance used by PxVehiclePvdObjectCreate(). \param[in] objectHandles is the PxVehiclePvdObjectHandles that was created by PxVehiclePvdObjectCreate(). */ void PxVehiclePvdObjectRelease (OmniPvdWriter& omniWriter, PxAllocatorCallback& allocator, PxVehiclePvdObjectHandles& objectHandles); #if !PX_DOXYGEN } // namespace vehicle2 } // namespace physx #endif /** @} */