// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #pragma once /** \addtogroup vehicle2 @{ */ #include "vehicle2/PxVehicleParams.h" #include "vehicle2/PxVehicleComponent.h" #include "vehicle2/commands/PxVehicleCommandHelpers.h" #include "vehicle2/tire/PxVehicleTireStates.h" #include "PxVehicleWheelFunctions.h" #include "PxVehicleWheelHelpers.h" #include "common/PxProfileZone.h" #if !PX_DOXYGEN namespace physx { namespace vehicle2 { #endif class PxVehicleWheelComponent : public PxVehicleComponent { public: PxVehicleWheelComponent() : PxVehicleComponent() {} virtual ~PxVehicleWheelComponent() {} virtual void getDataForWheelComponent( const PxVehicleAxleDescription*& axleDescription, PxVehicleArrayData& steerResponseStates, PxVehicleArrayData& wheelParams, PxVehicleArrayData& suspensionParams, PxVehicleArrayData& actuationStates, PxVehicleArrayData& suspensionStates, PxVehicleArrayData& suspensionComplianceStates, PxVehicleArrayData& tireSpeedStates, PxVehicleArrayData& wheelRigidBody1dStates, PxVehicleArrayData& wheelLocalPoses) = 0; virtual bool update(const PxReal dt, const PxVehicleSimulationContext& context) { PX_PROFILE_ZONE("PxVehicleWheelComponent::update", 0); const PxVehicleAxleDescription* axleDescription; PxVehicleArrayData steerResponseStates; PxVehicleArrayData wheelParams; PxVehicleArrayData suspensionParams; PxVehicleArrayData actuationStates; PxVehicleArrayData suspensionStates; PxVehicleArrayData suspensionComplianceStates; PxVehicleArrayData tireSpeedStates; PxVehicleArrayData wheelRigidBody1dStates; PxVehicleArrayData wheelLocalPoses; getDataForWheelComponent(axleDescription, steerResponseStates, wheelParams, suspensionParams, actuationStates, suspensionStates, suspensionComplianceStates, tireSpeedStates, wheelRigidBody1dStates, wheelLocalPoses); for (PxU32 i = 0; i < axleDescription->nbWheels; i++) { const PxU32 wheelId = axleDescription->wheelIdsInAxleOrder[i]; PxVehicleWheelRotationAngleUpdate( wheelParams[wheelId], actuationStates[wheelId], suspensionStates[wheelId], tireSpeedStates[wheelId], context.thresholdForwardSpeedForWheelAngleIntegration, dt, wheelRigidBody1dStates[wheelId]); wheelLocalPoses[wheelId].localPose = PxVehicleComputeWheelLocalPose(context.frame, suspensionParams[wheelId], suspensionStates[wheelId], suspensionComplianceStates[wheelId], steerResponseStates[wheelId], wheelRigidBody1dStates[wheelId]); } return true; } }; #if !PX_DOXYGEN } // namespace vehicle2 } // namespace physx #endif /** @} */