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All rights reserved. #pragma once /** \addtogroup vehicle2 @{ */ #include "vehicle2/PxVehicleFunctions.h" #include "vehicle2/suspension/PxVehicleSuspensionParams.h" #include "vehicle2/suspension/PxVehicleSuspensionStates.h" #include "PxVehicleWheelParams.h" #include "PxVehicleWheelStates.h" #if !PX_DOXYGEN namespace physx { namespace vehicle2 { #endif /** \brief Compute the quaternion of a wheel in the rigid body frame. \param[in] frame describes the longitudinal and lateral axes of the vehicle. \param[in] suspensionParams describes the suspension and wheel frames. \param[in] camberAngle is the camber angle in radian sinduced by suspension compliance. \param[in] toeAngle is the toe angle in radians induced by suspension compliance. \param[in] steerAngle is the steer angle in radians applied to the wheel. \param[in] rotationAngle is the angle around the wheel's lateral axis. \return The quaterion of the wheel in the rigid body frame. @see PxVehicleComputeWheelOrientation */ PX_FORCE_INLINE PxQuat PxVehicleComputeWheelLocalOrientation (const PxVehicleFrame& frame, const PxVehicleSuspensionParams& suspensionParams, const PxReal camberAngle, const PxReal toeAngle, const PxReal steerAngle, const PxReal rotationAngle) { const PxQuat wheelLocalOrientation = (suspensionParams.suspensionAttachment.q * PxVehicleComputeRotation(frame, camberAngle, 0.0f, steerAngle + toeAngle))* (suspensionParams.wheelAttachment.q * PxVehicleComputeRotation(frame, 0.0f, rotationAngle, 0.0f)); return wheelLocalOrientation; } /** \brief Compute the quaternion of a wheel in the world frame. \param[in] frame describes the longitudinal and lateral axes of the vehicle. \param[in] suspensionParams describes the suspension and wheel frames. \param[in] camberAngle is the camber angle in radian induced by suspension compliance. \param[in] toeAngle is the toe angle in radians induced by suspension compliance. \param[in] steerAngle is the steer angle in radians applied to the wheel. \param[in] rigidBodyOrientation is the quaterion of the rigid body in the world frame. \param[in] rotationAngle is the angle around the wheel's lateral axis. \return The quaterion of the wheel in the world frame. @see PxVehicleComputeWheelLocalOrientation */ PX_FORCE_INLINE PxQuat PxVehicleComputeWheelOrientation (const PxVehicleFrame& frame, const PxVehicleSuspensionParams& suspensionParams, const PxReal camberAngle, const PxReal toeAngle, const PxReal steerAngle, const PxQuat& rigidBodyOrientation, const PxReal rotationAngle) { const PxQuat wheelOrientation = rigidBodyOrientation * PxVehicleComputeWheelLocalOrientation(frame, suspensionParams, camberAngle, toeAngle, steerAngle, rotationAngle); return wheelOrientation; } /** \brief Compute the pose of the wheel in the rigid body frame. \param[in] frame describes the longitudinal and lateral axes of the vehicle. \param[in] suspensionParams describes the suspension and wheel frames. \param[in] suspensionState is the compression state of the suspenson. \param[in] camberAngle is the camber angle in radian induced by suspension compliance. \param[in] toeAngle is the toe angle in radians induced by suspension compliance. \param[in] steerAngle is the steer angle in radians applied to the wheel. \param[in] rotationAngle is the angle around the wheel's lateral axis. \return The pose of the wheel in the rigid body frame. */ PX_FORCE_INLINE PxTransform PxVehicleComputeWheelLocalPose (const PxVehicleFrame& frame, const PxVehicleSuspensionParams& suspensionParams, const PxVehicleSuspensionState& suspensionState, const PxReal camberAngle, const PxReal toeAngle, const PxReal steerAngle, const PxReal rotationAngle) { //Full equation: //PxTransform(suspAttachment.p + suspParams.suspensionTravelDir*suspDist, suspAttachment.q) * //PxTransform(PxVec3(0), PxQuat(camber, 0, steer+toe)) * //wheelAttachment * //PxTransform(PxVec3(0), PxQuat(0, rotation, 0)) //Reduces to: //PxTransform(suspAttachment.p + suspParams.suspensionTravelDir*suspDist, suspAttachment.q * PxQuat(camber, 0, steer+toe)) * //PxTranfsorm(wheelAttachment.p, wheelAttachment.q * PxQuat(0, rotation, 0)) const PxF32 suspDist = (suspensionState.jounce != PX_VEHICLE_UNSPECIFIED_JOUNCE) ? (suspensionParams.suspensionTravelDist - suspensionState.jounce) : 0.0f; const PxTransform wheelLocalPose = PxTransform( suspensionParams.suspensionAttachment.p + suspensionParams.suspensionTravelDir*suspDist, suspensionParams.suspensionAttachment.q*PxVehicleComputeRotation(frame, camberAngle, 0.0f, steerAngle + toeAngle))* PxTransform( suspensionParams.wheelAttachment.p, suspensionParams.wheelAttachment.q*PxVehicleComputeRotation(frame, 0.0f, rotationAngle, 0.0f)); return wheelLocalPose; } /** \brief Compute the pose of the wheel in the rigid body frame. \param[in] frame describes the longitudinal and lateral axes of the vehicle. \param[in] suspensionParams describes the suspension and wheel frames. \param[in] suspensionState is the compression state of the suspenson. \param[in] suspensionComplianceState is the camber and toe angles induced by suspension compliance. \param[in] steerAngle is the steer angle in radians applied to the wheel. \param[in] wheelState is angle around the wheel's lateral axis. \return The pose of the wheel in the rigid body frame. */ PX_FORCE_INLINE PxTransform PxVehicleComputeWheelLocalPose (const PxVehicleFrame& frame, const PxVehicleSuspensionParams& suspensionParams, const PxVehicleSuspensionState& suspensionState, const PxVehicleSuspensionComplianceState& suspensionComplianceState, const PxReal steerAngle, const PxVehicleWheelRigidBody1dState& wheelState) { return PxVehicleComputeWheelLocalPose(frame, suspensionParams, suspensionState, suspensionComplianceState.camber, suspensionComplianceState.toe, steerAngle, wheelState.rotationAngle); } /** \brief Compute the pose of the wheel in the world frame. \param[in] frame describes the longitudinal and lateral axes of the vehicle. \param[in] suspensionParams describes the suspension and wheel frames. \param[in] suspensionState is the compression state of the suspenson. \param[in] camberAngle is the camber angle in radian induced by suspension compliance. \param[in] toeAngle is the toe angle in radians induced by suspension compliance. \param[in] steerAngle is the steer angle in radians applied to the wheel. \param[in] rigidBodyPose is the pose of the rigid body in the world frame. \param[in] rotationAngle is the angle around the wheel's lateral axis. \return The pose of the wheel in the world frame. */ PX_FORCE_INLINE PxTransform PxVehicleComputeWheelPose (const PxVehicleFrame& frame, const PxVehicleSuspensionParams& suspensionParams, const PxVehicleSuspensionState& suspensionState, const PxReal camberAngle, const PxReal toeAngle, const PxReal steerAngle, const PxTransform& rigidBodyPose, const PxReal rotationAngle) { const PxTransform wheelPose = rigidBodyPose * PxVehicleComputeWheelLocalPose(frame, suspensionParams, suspensionState, camberAngle, toeAngle, steerAngle, rotationAngle); return wheelPose; } /** \brief Compute the pose of the wheel in the world frame. \param[in] frame describes the longitudinal and lateral axes of the vehicle. \param[in] suspensionParams describes the suspension and wheel frames. \param[in] suspensionState is the compression state of the suspenson. \param[in] suspensionComplianceState is the camber and toe angles induced by suspension compliance. \param[in] steerAngle is the steer angle in radians applied to the wheel. \param[in] rigidBodyPose is the pose of the rigid body in the world frame. \param[in] wheelState is angle around the wheel's lateral axis. \return The pose of the wheel in the world frame. */ PX_FORCE_INLINE PxTransform PxVehicleComputeWheelPose (const PxVehicleFrame& frame, const PxVehicleSuspensionParams& suspensionParams, const PxVehicleSuspensionState& suspensionState, const PxVehicleSuspensionComplianceState& suspensionComplianceState, const PxReal steerAngle, const PxTransform& rigidBodyPose, const PxVehicleWheelRigidBody1dState& wheelState) { return PxVehicleComputeWheelPose(frame, suspensionParams, suspensionState, suspensionComplianceState.camber, suspensionComplianceState.toe, steerAngle, rigidBodyPose, wheelState.rotationAngle); } /** \brief Check if the suspension could place the wheel on the ground or not. \param[in] suspState The state of the suspension to check. \return True if the wheel connects to the ground, else false. @see PxVehicleSuspensionState */ PX_FORCE_INLINE bool PxVehicleIsWheelOnGround(const PxVehicleSuspensionState& suspState) { return (suspState.separation <= 0.0f); } #if !PX_DOXYGEN } // namespace vehicle2 } // namespace physx #endif /** @} */