physxCAPI/physxCDLL/include/PxParticleNeighborhoodProvider.h
2023-08-11 10:55:58 +08:00

135 lines
4.4 KiB
C++

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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PARTICLE_NEIGHBORHOOD_PROVIDER_H
#define PX_PARTICLE_NEIGHBORHOOD_PROVIDER_H
/** \addtogroup extensions
@{
*/
#include "cudamanager/PxCudaContext.h"
#include "cudamanager/PxCudaContextManager.h"
#include "foundation/PxSimpleTypes.h"
#include "foundation/PxVec4.h"
#include "PxParticleSystem.h"
#include "foundation/PxArray.h"
#include "PxParticleGpu.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
#if PX_SUPPORT_GPU_PHYSX
/**
\brief Computes neighborhood information for a point cloud
*/
class PxParticleNeighborhoodProvider
{
public:
/**
\brief Schedules the compuation of neighborhood information on the specified cuda stream
\param[in] deviceParticlePos A gpu pointer containing the particle positions
\param[in] numParticles The number of particles
\param[in] stream The stream on which the cuda call gets scheduled
\param[in] devicePhases An optional gpu pointer with particle phases
\param[in] validPhaseMask An optional phase mask to define which particles should be included into the neighborhood computation
\param[in] deviceActiveIndices An optional device pointer containing all indices of particles that are currently active
*/
virtual void buildNeighborhood(PxVec4* deviceParticlePos, const PxU32 numParticles, CUstream stream, PxU32* devicePhases = NULL,
PxU32 validPhaseMask = PxParticlePhaseFlag::eParticlePhaseFluid, const PxU32* deviceActiveIndices = NULL) = 0;
/**
\brief Gets the maximal number of particles
\return The maximal number of particles
*/
virtual PxU32 getMaxParticles() const = 0;
/**
\brief Sets the maximal number of particles
\param[in] maxParticles The maximal number of particles
*/
virtual void setMaxParticles(PxU32 maxParticles) = 0;
/**
\brief Gets the maximal number of grid cells
\return The maximal number of grid cells
*/
virtual PxU32 getMaxGridCells() const = 0;
/**
\brief Gets the cell size
\return The cell size
*/
virtual PxReal getCellSize() const = 0;
/**
\brief Gets the number of grid cells in use
\return The number of grid cells in use
*/
virtual PxU32 getNumGridCellsInUse() const = 0;
/**
\brief Sets the maximal number of particles
\param[in] maxGridCells The maximal number of grid cells
\param[in] cellSize The cell size. Should be equal to 2*contactOffset for PBD particle systems.
*/
virtual void setCellProperties(PxU32 maxGridCells, PxReal cellSize) = 0;
/**
\brief Releases the instance and its data
*/
virtual void release() = 0;
/**
\brief Destructor
*/
virtual ~PxParticleNeighborhoodProvider() {}
};
#endif
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif