physxCAPI/physxCDLL/include/PxSmoothing.h
2023-08-11 10:55:58 +08:00

191 lines
6.6 KiB
C++

// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_SMOOTHING_H
#define PX_SMOOTHING_H
/** \addtogroup extensions
@{
*/
#include "cudamanager/PxCudaContext.h"
#include "cudamanager/PxCudaContextManager.h"
#include "foundation/PxSimpleTypes.h"
#include "foundation/PxVec4.h"
#include "PxParticleSystem.h"
#include "foundation/PxArray.h"
#include "PxParticleGpu.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
#if PX_SUPPORT_GPU_PHYSX
class PxgKernelLauncher;
class PxParticleNeighborhoodProvider;
/**
\brief Ccomputes smoothed positions for a particle system to improve rendering quality
*/
class PxSmoothedPositionGenerator
{
public:
/**
\brief Schedules the compuation of smoothed positions on the specified cuda stream
\param[in] gpuParticleSystem A gpu pointer to access particle system data
\param[in] numParticles The number of particles
\param[in] stream The stream on which the cuda call gets scheduled
*/
virtual void generateSmoothedPositions(PxGpuParticleSystem* gpuParticleSystem, PxU32 numParticles, CUstream stream) = 0;
/**
\brief Schedules the compuation of smoothed positions on the specified cuda stream
\param[in] particlePositionsGpu A gpu pointer containing the particle positions
\param[in] neighborhoodProvider A neighborhood provider object that supports fast neighborhood queries
\param[in] numParticles The number of particles
\param[in] particleContactOffset The particle contact offset
\param[in] stream The stream on which the cuda call gets scheduled
*/
virtual void generateSmoothedPositions(PxVec4* particlePositionsGpu, PxParticleNeighborhoodProvider& neighborhoodProvider, PxU32 numParticles, PxReal particleContactOffset, CUstream stream) = 0;
/**
\brief Set a host buffer that holds the smoothed position data after the timestep completed
\param[in] smoothedPositions A host buffer with memory for all particles already allocated
*/
virtual void setResultBufferHost(PxVec4* smoothedPositions) = 0;
/**
\brief Set a device buffer that holds the smoothed position data after the timestep completed
\param[in] smoothedPositions A device buffer with memory for all particles already allocated
*/
virtual void setResultBufferDevice(PxVec4* smoothedPositions) = 0;
/**
\brief Sets the intensity of the position smoothing effect
\param[in] smoothingStrenght The strength of the smoothing effect
*/
virtual void setSmoothing(float smoothingStrenght) = 0;
/**
\brief Gets the maximal number of particles
\return The maximal number of particles
*/
virtual PxU32 getMaxParticles() const = 0;
/**
\brief Sets the maximal number of particles
\param[in] maxParticles The maximal number of particles
*/
virtual void setMaxParticles(PxU32 maxParticles) = 0;
/**
\brief Gets the device pointer for the smoothed positions. Only available after calling setResultBufferHost or setResultBufferDevice
\return The device pointer for the smoothed positions
*/
virtual PxVec4* getSmoothedPositionsDevicePointer() const = 0;
/**
\brief Enables or disables the smoothed position generator
\param[in] enabled The boolean to set the generator to enabled or disabled
*/
virtual void setEnabled(bool enabled) = 0;
/**
\brief Allows to query if the smoothed position generator is enabled
\return True if enabled, false otherwise
*/
virtual bool isEnabled() const = 0;
/**
\brief Releases the instance and its data
*/
virtual void release() = 0;
/**
\brief Destructor
*/
virtual ~PxSmoothedPositionGenerator() {}
};
/**
\brief Default implementation of a particle system callback to trigger smoothed position calculations. A call to fetchResultsParticleSystem() on the
PxScene will synchronize the work such that the caller knows that the post solve task completed.
*/
class PxSmoothedPositionCallback : public PxParticleSystemCallback
{
public:
/**
\brief Initializes the smoothing callback
\param[in] smoothedPositionGenerator The smoothed position generator
*/
void initialize(PxSmoothedPositionGenerator* smoothedPositionGenerator)
{
mSmoothedPositionGenerator = smoothedPositionGenerator;
}
virtual void onPostSolve(const PxGpuMirroredPointer<PxGpuParticleSystem>& gpuParticleSystem, CUstream stream)
{
if (mSmoothedPositionGenerator)
{
mSmoothedPositionGenerator->generateSmoothedPositions(gpuParticleSystem.mDevicePtr, gpuParticleSystem.mHostPtr->mCommonData.mMaxParticles, stream);
}
}
virtual void onBegin(const PxGpuMirroredPointer<PxGpuParticleSystem>& /*gpuParticleSystem*/, CUstream /*stream*/) { }
virtual void onAdvance(const PxGpuMirroredPointer<PxGpuParticleSystem>& /*gpuParticleSystem*/, CUstream /*stream*/) { }
private:
PxSmoothedPositionGenerator* mSmoothedPositionGenerator;
};
#endif
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif