197 lines
6.0 KiB
C++
197 lines
6.0 KiB
C++
// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_SDF_DESC_H
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#define PX_SDF_DESC_H
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/** \addtogroup cooking
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@{
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*/
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#include "PxPhysXConfig.h"
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#include "geometry/PxSimpleTriangleMesh.h"
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#include "foundation/PxBounds3.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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#endif
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/**
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\brief A helper structure to define dimensions in 3D
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*/
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struct PxDim3
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{
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PxU32 x, y, z;
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};
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/**
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\brief Defines the number of bits per subgrid pixel
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*/
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class PxSdfBitsPerSubgridPixel
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{
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public:
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enum Enum
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{
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e8_BIT_PER_PIXEL = 1, //!< 8 bit per subgrid pixel (values will be stored as normalized integers)
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e16_BIT_PER_PIXEL = 2, //!< 16 bit per subgrid pixel (values will be stored as normalized integers)
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e32_BIT_PER_PIXEL = 4 //!< 32 bit per subgrid pixel (values will be stored as floats in world scale units)
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};
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};
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/**
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\brief A structure describing signed distance field for mesh.
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*/
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class PxSDFDesc
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{
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public:
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/**
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\brief Pointer to first sdf array element.
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*/
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PxBoundedData sdf;
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/**
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\brief Dimensions of sdf
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*/
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PxDim3 dims;
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/**
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\brief The Lower bound of the original mesh
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*/
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PxVec3 meshLower;
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/**
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\brief The spacing of each sdf voxel
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*/
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PxReal spacing;
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/**
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\brief The number of cells in a sparse subgrid block (full block has subgridSize^3 cells and (subgridSize+1)^3 samples). If set to zero, this indicates that only a dense background grid SDF is used without sparse blocks
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*/
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PxU32 subgridSize;
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/**
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\brief Enumeration that defines the number of bits per subgrid pixel (either 32, 16 or 8bits)
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*/
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PxSdfBitsPerSubgridPixel::Enum bitsPerSubgridPixel;
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/**
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\brief Number of subgrid blocks in the 3d texture. The full texture dimension will be sdfSubgrids3DTexBlockDim*(subgridSize+1).
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*/
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PxDim3 sdfSubgrids3DTexBlockDim;
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/**
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\brief The data to create the 3d texture containg the packed subgrid blocks. Stored as PxU8 to support multiple formats (8, 16 and 32 bits per pixel)
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*/
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PxBoundedData sdfSubgrids;
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/**
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\brief Array with start indices into the subgrid texture for every subgrid block. 10bits for z coordinate, 10bits for y and 10bits for x. Encoding is as follows: slot = (z << 20) | (y << 10) | x
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*/
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PxBoundedData sdfStartSlots;
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/**
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\brief The minimum value over all subgrid blocks. Used if normalized textures are used which is the case for 8 and 16bit formats
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*/
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PxReal subgridsMinSdfValue;
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/**
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\brief The maximum value over all subgrid blocks. Used if normalized textures are used which is the case for 8 and 16bit formats
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*/
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PxReal subgridsMaxSdfValue;
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/**
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\brief The bounds of the sdf. If left unassigned (empty), the bounds of the mesh will be used
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*/
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PxBounds3 sdfBounds;
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/**
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\brief Narrow band thickness as a fraction of the bounds diagonal length. Every subgrid block that
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overlaps with the narrow band around the mesh surface will be kept providing high resultion around the mesh surface.
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The valid range of this parameter is (0, 1). The higher the value, the more subgrids will get created, the more memory will be required.
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*/
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PxReal narrowBandThicknessRelativeToSdfBoundsDiagonal;
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/**
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\brief The number of threads that are launched to compute the signed distance field
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*/
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PxU32 numThreadsForSdfConstruction;
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/**
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\brief Constructor
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*/
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PX_INLINE PxSDFDesc();
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/**
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\brief Returns true if the descriptor is valid.
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\return true if the current settings are valid
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*/
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PX_INLINE bool isValid() const;
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};
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PX_INLINE PxSDFDesc::PxSDFDesc()
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{
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sdf.data = NULL;
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dims.x = 0;
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dims.y = 0;
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dims.z = 0;
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spacing = 0;
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meshLower = PxVec3(PxZero);
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subgridSize = 0;
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subgridsMinSdfValue = 0.0f;
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subgridsMaxSdfValue = 0.0f;
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sdfBounds = PxBounds3::empty();
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bitsPerSubgridPixel = PxSdfBitsPerSubgridPixel::e16_BIT_PER_PIXEL;
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narrowBandThicknessRelativeToSdfBoundsDiagonal = 0.01f;
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numThreadsForSdfConstruction = 1;
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}
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PX_INLINE bool PxSDFDesc::isValid() const
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{
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// Check validity of user's input(if any)
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if (sdf.data)
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{
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if (dims.x < 1 || dims.y < 1 || dims.z < 1)
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return false;
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if (!meshLower.isFinite())
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return false;
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if (spacing <= 0)
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return false;
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}
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return true;
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}
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#if !PX_DOXYGEN
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} // namespace physx
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#endif
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/** @} */
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#endif
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