68 lines
2.9 KiB
C++
68 lines
2.9 KiB
C++
// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_SCENE_QUERY_SYSTEM_EXT_H
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#define PX_SCENE_QUERY_SYSTEM_EXT_H
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/** \addtogroup extensions
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@{
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*/
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#include "PxSceneQuerySystem.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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#endif
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/**
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\brief Creates an external scene query system.
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An external SQ system is the part of a PxScene that deals with scene queries (SQ). This is usually taken care of
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by an internal implementation inside PxScene, but it is also possible to re-route all SQ calls to an external
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implementation, potentially opening the door to some customizations in behavior and features for advanced users.
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The following external SQ system is an example of how an implementation would look like. It re-uses much of the
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same code as the internal version, but it could be re-implemented in a completely different way to match users'
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specific needs.
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\param[in] desc Scene query descriptor
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\param[in] contextID Context ID parameter, sent to the profiler
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\return An external SQ system instance
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@see PxSceneQuerySystem PxSceneQueryDesc
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*/
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PxSceneQuerySystem* PxCreateExternalSceneQuerySystem(const PxSceneQueryDesc& desc, PxU64 contextID);
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#if !PX_DOXYGEN
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} // namespace physx
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#endif
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/** @} */
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#endif
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