97 lines
3.3 KiB
C
97 lines
3.3 KiB
C
// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_WINDOWS_INCLUDE_H
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#define PX_WINDOWS_INCLUDE_H
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#ifndef _WIN32
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#error "This file should only be included by Windows builds!!"
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#endif
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#ifdef _WINDOWS_ // windows already included
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#error "Only include windows.h through this file!!"
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#endif
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// We only support >= Windows XP, and we need this for critical section and
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// Setting this hides some important APIs (e.g. LoadPackagedLibrary), so don't do it
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#define _WIN32_WINNT 0x0501
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// turn off as much as we can for windows. All we really need is the thread functions(critical sections/Interlocked*
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// etc)
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#define NOGDICAPMASKS
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#define NOVIRTUALKEYCODES
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#define NOWINMESSAGES
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#define NOWINSTYLES
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#define NOSYSMETRICS
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#define NOMENUS
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#define NOICONS
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#define NOKEYSTATES
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#define NOSYSCOMMANDS
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#define NORASTEROPS
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#define NOSHOWWINDOW
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#define NOATOM
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#define NOCLIPBOARD
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#define NOCOLOR
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#define NOCTLMGR
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#define NODRAWTEXT
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#define NOGDI
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#define NOMB
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#define NOMEMMGR
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#define NOMETAFILE
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#define NOMINMAX
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#define NOOPENFILE
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#define NOSCROLL
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#define NOSERVICE
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#define NOSOUND
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#define NOTEXTMETRIC
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#define NOWH
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#define NOWINOFFSETS
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#define NOCOMM
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#define NOKANJI
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#define NOHELP
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#define NOPROFILER
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#define NODEFERWINDOWPOS
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#define NOMCX
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#define WIN32_LEAN_AND_MEAN
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// We need a slightly wider API surface for e.g. MultiByteToWideChar
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#define NOUSER
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#define NONLS
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#define NOMSG
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#pragma warning(push)
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#pragma warning(disable : 4668) //'symbol' is not defined as a preprocessor macro, replacing with '0' for 'directives'
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#include <windows.h>
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#pragma warning(pop)
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#if PX_SSE2
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#include <xmmintrin.h>
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#endif
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#endif
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