74 lines
3.0 KiB
C++
74 lines
3.0 KiB
C++
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions
|
|
// are met:
|
|
// * Redistributions of source code must retain the above copyright
|
|
// notice, this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above copyright
|
|
// notice, this list of conditions and the following disclaimer in the
|
|
// documentation and/or other materials provided with the distribution.
|
|
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
|
// contributors may be used to endorse or promote products derived
|
|
// from this software without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
|
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
|
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
|
|
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
|
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
|
|
|
#ifndef PX_BROAD_PHASE_EXT_H
|
|
#define PX_BROAD_PHASE_EXT_H
|
|
/** \addtogroup extensions
|
|
@{
|
|
*/
|
|
|
|
#include "PxPhysXConfig.h"
|
|
#include "common/PxPhysXCommonConfig.h"
|
|
|
|
#if !PX_DOXYGEN
|
|
namespace physx
|
|
{
|
|
#endif
|
|
|
|
class PxBroadPhaseExt
|
|
{
|
|
public:
|
|
|
|
/**
|
|
\brief Creates regions for PxSceneDesc, from a global box.
|
|
|
|
This helper simply subdivides the given global box into a 2D grid of smaller boxes. Each one of those smaller boxes
|
|
is a region of interest for the broadphase. There are nbSubdiv*nbSubdiv regions in the 2D grid. The function does not
|
|
subdivide along the given up axis.
|
|
|
|
This is the simplest setup one can use with PxBroadPhaseType::eMBP. A more sophisticated setup would try to cover
|
|
the game world with a non-uniform set of regions (i.e. not just a grid).
|
|
|
|
\param[out] regions Regions computed from the input global box
|
|
\param[in] globalBounds World-space box covering the game world
|
|
\param[in] nbSubdiv Grid subdivision level. The function will create nbSubdiv*nbSubdiv regions.
|
|
\param[in] upAxis Up axis (0 for X, 1 for Y, 2 for Z).
|
|
\return number of regions written out to the 'regions' array
|
|
|
|
@see PxSceneDesc PxBroadPhaseType
|
|
*/
|
|
static PxU32 createRegionsFromWorldBounds(PxBounds3* regions, const PxBounds3& globalBounds, PxU32 nbSubdiv, PxU32 upAxis=1);
|
|
};
|
|
|
|
#if !PX_DOXYGEN
|
|
} // namespace physx
|
|
#endif
|
|
|
|
/** @} */
|
|
#endif
|