370 lines
9.9 KiB
C++
370 lines
9.9 KiB
C++
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions
|
|
// are met:
|
|
// * Redistributions of source code must retain the above copyright
|
|
// notice, this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above copyright
|
|
// notice, this list of conditions and the following disclaimer in the
|
|
// documentation and/or other materials provided with the distribution.
|
|
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
|
// contributors may be used to endorse or promote products derived
|
|
// from this software without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
|
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
|
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
|
|
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
|
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
|
|
|
#ifndef PX_THREAD_H
|
|
#define PX_THREAD_H
|
|
|
|
#include "foundation/PxUserAllocated.h"
|
|
|
|
// todo: these need to go somewhere else
|
|
// PT: looks like this is still used on some platforms
|
|
|
|
#if PX_WINDOWS_FAMILY
|
|
#define PxSpinLockPause() __asm pause
|
|
#elif PX_LINUX || PX_APPLE_FAMILY || PX_SWITCH
|
|
#define PxSpinLockPause() asm("nop")
|
|
#else
|
|
#error "Platform not supported!"
|
|
#endif
|
|
|
|
#if !PX_DOXYGEN
|
|
namespace physx
|
|
{
|
|
#endif
|
|
|
|
struct PxThreadPriority
|
|
{
|
|
enum Enum
|
|
{
|
|
eHIGH = 0, //!< High priority
|
|
eABOVE_NORMAL = 1, //!< Above Normal priority
|
|
eNORMAL = 2, //!< Normal/default priority
|
|
eBELOW_NORMAL = 3, //!< Below Normal priority
|
|
eLOW = 4, //!< Low priority.
|
|
eFORCE_DWORD = 0xffFFffFF
|
|
};
|
|
};
|
|
|
|
class PxRunnable
|
|
{
|
|
public:
|
|
PxRunnable() {}
|
|
virtual ~PxRunnable() {}
|
|
virtual void execute() {}
|
|
};
|
|
|
|
class PX_FOUNDATION_API PxThreadImpl
|
|
{
|
|
public:
|
|
typedef size_t Id; // space for a pointer or an integer
|
|
typedef void* (*ExecuteFn)(void*);
|
|
|
|
static PxU32 getDefaultStackSize();
|
|
static Id getId();
|
|
|
|
/**
|
|
Construct (but do not start) the thread object. The OS thread object will not be created
|
|
until start() is called. Executes in the context
|
|
of the spawning thread.
|
|
*/
|
|
|
|
PxThreadImpl();
|
|
|
|
/**
|
|
Construct and start the the thread, passing the given arg to the given fn. (pthread style)
|
|
*/
|
|
|
|
PxThreadImpl(ExecuteFn fn, void* arg, const char* name);
|
|
|
|
/**
|
|
Deallocate all resources associated with the thread. Should be called in the
|
|
context of the spawning thread.
|
|
*/
|
|
|
|
~PxThreadImpl();
|
|
|
|
/**
|
|
Create the OS thread and start it running. Called in the context of the spawning thread.
|
|
If an affinity mask has previously been set then it will be applied after the
|
|
thread has been created.
|
|
*/
|
|
|
|
void start(PxU32 stackSize, PxRunnable* r);
|
|
|
|
/**
|
|
Violently kill the current thread. Blunt instrument, not recommended since
|
|
it can leave all kinds of things unreleased (stack, memory, mutexes...) Should
|
|
be called in the context of the spawning thread.
|
|
*/
|
|
|
|
void kill();
|
|
|
|
/**
|
|
Stop the thread. Signals the spawned thread that it should stop, so the
|
|
thread should check regularly
|
|
*/
|
|
|
|
void signalQuit();
|
|
|
|
/**
|
|
Wait for a thread to stop. Should be called in the context of the spawning
|
|
thread. Returns false if the thread has not been started.
|
|
*/
|
|
|
|
bool waitForQuit();
|
|
|
|
/**
|
|
check whether the thread is signalled to quit. Called in the context of the
|
|
spawned thread.
|
|
*/
|
|
|
|
bool quitIsSignalled();
|
|
|
|
/**
|
|
Cleanly shut down this thread. Called in the context of the spawned thread.
|
|
*/
|
|
void quit();
|
|
|
|
/**
|
|
Change the affinity mask for this thread. The mask is a platform
|
|
specific value.
|
|
|
|
On Windows, Linux, and Switch platforms, each set mask bit represents
|
|
the index of a logical processor that the OS may schedule thread execution on.
|
|
Bits outside the range of valid logical processors may be ignored or cause
|
|
the function to return an error.
|
|
|
|
On Apple platforms, this function has no effect.
|
|
|
|
If the thread has not yet been started then the mask is stored
|
|
and applied when the thread is started.
|
|
|
|
If the thread has already been started then this method returns the
|
|
previous affinity mask on success, otherwise it returns zero.
|
|
*/
|
|
PxU32 setAffinityMask(PxU32 mask);
|
|
|
|
static PxThreadPriority::Enum getPriority(Id threadId);
|
|
|
|
/** Set thread priority. */
|
|
void setPriority(PxThreadPriority::Enum prio);
|
|
|
|
/** set the thread's name */
|
|
void setName(const char* name);
|
|
|
|
/** Put the current thread to sleep for the given number of milliseconds */
|
|
static void sleep(PxU32 ms);
|
|
|
|
/** Yield the current thread's slot on the CPU */
|
|
static void yield();
|
|
|
|
/** Inform the processor that we're in a busy wait to give it a chance to do something clever.
|
|
yield() yields the thread, while yieldProcessor() aims to yield the processor */
|
|
static void yieldProcessor();
|
|
|
|
/** Return the number of physical cores (does not include hyper-threaded cores), returns 0 on failure */
|
|
static PxU32 getNbPhysicalCores();
|
|
|
|
/**
|
|
Size of this class.
|
|
*/
|
|
static PxU32 getSize();
|
|
};
|
|
|
|
/**
|
|
Thread abstraction API
|
|
*/
|
|
template <typename Alloc = PxReflectionAllocator<PxThreadImpl> >
|
|
class PxThreadT : protected Alloc, public PxUserAllocated, public PxRunnable
|
|
{
|
|
public:
|
|
typedef PxThreadImpl::Id Id; // space for a pointer or an integer
|
|
|
|
/**
|
|
Construct (but do not start) the thread object. Executes in the context
|
|
of the spawning thread
|
|
*/
|
|
PxThreadT(const Alloc& alloc = Alloc()) : Alloc(alloc)
|
|
{
|
|
mImpl = reinterpret_cast<PxThreadImpl*>(Alloc::allocate(PxThreadImpl::getSize(), __FILE__, __LINE__));
|
|
PX_PLACEMENT_NEW(mImpl, PxThreadImpl)();
|
|
}
|
|
|
|
/**
|
|
Construct and start the the thread, passing the given arg to the given fn. (pthread style)
|
|
*/
|
|
PxThreadT(PxThreadImpl::ExecuteFn fn, void* arg, const char* name, const Alloc& alloc = Alloc()) : Alloc(alloc)
|
|
{
|
|
mImpl = reinterpret_cast<PxThreadImpl*>(Alloc::allocate(PxThreadImpl::getSize(), __FILE__, __LINE__));
|
|
PX_PLACEMENT_NEW(mImpl, PxThreadImpl)(fn, arg, name);
|
|
}
|
|
|
|
/**
|
|
Deallocate all resources associated with the thread. Should be called in the
|
|
context of the spawning thread.
|
|
*/
|
|
virtual ~PxThreadT()
|
|
{
|
|
mImpl->~PxThreadImpl();
|
|
Alloc::deallocate(mImpl);
|
|
}
|
|
|
|
/**
|
|
start the thread running. Called in the context of the spawning thread.
|
|
*/
|
|
|
|
void start(PxU32 stackSize = PxThreadImpl::getDefaultStackSize())
|
|
{
|
|
mImpl->start(stackSize, this);
|
|
}
|
|
|
|
/**
|
|
Violently kill the current thread. Blunt instrument, not recommended since
|
|
it can leave all kinds of things unreleased (stack, memory, mutexes...) Should
|
|
be called in the context of the spawning thread.
|
|
*/
|
|
|
|
void kill()
|
|
{
|
|
mImpl->kill();
|
|
}
|
|
|
|
/**
|
|
The virtual execute() method is the user defined function that will
|
|
run in the new thread. Called in the context of the spawned thread.
|
|
*/
|
|
|
|
virtual void execute(void)
|
|
{
|
|
}
|
|
|
|
/**
|
|
stop the thread. Signals the spawned thread that it should stop, so the
|
|
thread should check regularly
|
|
*/
|
|
|
|
void signalQuit()
|
|
{
|
|
mImpl->signalQuit();
|
|
}
|
|
|
|
/**
|
|
Wait for a thread to stop. Should be called in the context of the spawning
|
|
thread. Returns false if the thread has not been started.
|
|
*/
|
|
|
|
bool waitForQuit()
|
|
{
|
|
return mImpl->waitForQuit();
|
|
}
|
|
|
|
/**
|
|
check whether the thread is signalled to quit. Called in the context of the
|
|
spawned thread.
|
|
*/
|
|
|
|
bool quitIsSignalled()
|
|
{
|
|
return mImpl->quitIsSignalled();
|
|
}
|
|
|
|
/**
|
|
Cleanly shut down this thread. Called in the context of the spawned thread.
|
|
*/
|
|
void quit()
|
|
{
|
|
mImpl->quit();
|
|
}
|
|
|
|
PxU32 setAffinityMask(PxU32 mask)
|
|
{
|
|
return mImpl->setAffinityMask(mask);
|
|
}
|
|
|
|
static PxThreadPriority::Enum getPriority(PxThreadImpl::Id threadId)
|
|
{
|
|
return PxThreadImpl::getPriority(threadId);
|
|
}
|
|
|
|
/** Set thread priority. */
|
|
void setPriority(PxThreadPriority::Enum prio)
|
|
{
|
|
mImpl->setPriority(prio);
|
|
}
|
|
|
|
/** set the thread's name */
|
|
void setName(const char* name)
|
|
{
|
|
mImpl->setName(name);
|
|
}
|
|
|
|
/** Put the current thread to sleep for the given number of milliseconds */
|
|
static void sleep(PxU32 ms)
|
|
{
|
|
PxThreadImpl::sleep(ms);
|
|
}
|
|
|
|
/** Yield the current thread's slot on the CPU */
|
|
static void yield()
|
|
{
|
|
PxThreadImpl::yield();
|
|
}
|
|
|
|
/** Inform the processor that we're in a busy wait to give it a chance to do something clever
|
|
yield() yields the thread, while yieldProcessor() aims to yield the processor */
|
|
static void yieldProcesor()
|
|
{
|
|
PxThreadImpl::yieldProcessor();
|
|
}
|
|
|
|
static PxU32 getDefaultStackSize()
|
|
{
|
|
return PxThreadImpl::getDefaultStackSize();
|
|
}
|
|
|
|
static PxThreadImpl::Id getId()
|
|
{
|
|
return PxThreadImpl::getId();
|
|
}
|
|
|
|
static PxU32 getNbPhysicalCores()
|
|
{
|
|
return PxThreadImpl::getNbPhysicalCores();
|
|
}
|
|
|
|
private:
|
|
class PxThreadImpl* mImpl;
|
|
};
|
|
|
|
typedef PxThreadT<> PxThread;
|
|
|
|
PX_FOUNDATION_API PxU32 PxTlsAlloc();
|
|
PX_FOUNDATION_API void PxTlsFree(PxU32 index);
|
|
PX_FOUNDATION_API void* PxTlsGet(PxU32 index);
|
|
PX_FOUNDATION_API size_t PxTlsGetValue(PxU32 index);
|
|
PX_FOUNDATION_API PxU32 PxTlsSet(PxU32 index, void* value);
|
|
PX_FOUNDATION_API PxU32 PxTlsSetValue(PxU32 index, size_t value);
|
|
|
|
|
|
#if !PX_DOXYGEN
|
|
} // namespace physx
|
|
#endif
|
|
|
|
#endif
|
|
|