190 lines
6.1 KiB
C++
190 lines
6.1 KiB
C++
// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#pragma once
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/** \addtogroup vehicle2
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@{
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*/
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#include "foundation/PxSimpleTypes.h"
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#include "foundation/PxVec3.h"
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#include "foundation/PxMemory.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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namespace vehicle2
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{
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#endif
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#define PX_VEHICLE_UNSPECIFIED_JOUNCE PX_MAX_F32
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#define PX_VEHICLE_UNSPECIFIED_SEPARATION PX_MAX_F32
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/**
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*/
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struct PxVehicleSuspensionState
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{
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/**
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\brief jounce is the distance from maximum droop.
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\note jounce is positive semi-definite
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\note A value of 0.0 represents the suspension at maximum droop and zero suspension force.
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\note A value of suspensionTravelDist represents the suspension at maximum compression.
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\note jounce is clamped in range [0, suspensionTravelDist].
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*/
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PxReal jounce;
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/**
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\brief jounceSpeed is the rate of change of jounce.
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*/
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PxReal jounceSpeed;
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/**
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\brief separation holds extra information about the contact state of the wheel with the ground.
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If the suspension travel range is enough to place the wheel on the ground, then separation will be 0.
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If separation holds a negative value, then the wheel penetrates into the ground at maximum compression
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as well as maximum droop. The suspension would need to go beyond maximum compression (ground normal
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pointing in opposite direction of suspension) or beyond maximum droop (ground normal pointing in same
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direction as suspension) to place the wheel on the ground. In that case the separation value defines
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how much the wheel penetrates into the ground along the ground plane normal. This penetration may be
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resolved by using a constraint that simulates the effect of a bump stop.
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If separation holds a positive value, then the wheel does not penetrate the ground at maximum droop
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but can not touch the ground because the suspension would need to expand beyond max droop to reach it
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or because the suspension could not expand fast enough to reach the ground.
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*/
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PxReal separation;
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PX_FORCE_INLINE void setToDefault(const PxReal _jounce = PX_VEHICLE_UNSPECIFIED_JOUNCE,
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const PxReal _separation = PX_VEHICLE_UNSPECIFIED_SEPARATION)
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{
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jounce = _jounce;
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jounceSpeed = 0;
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separation = _separation;
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}
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};
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/**
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\brief The effect of suspension compliance on toe and camber angle and on the tire and suspension force application points.
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*/
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struct PxVehicleSuspensionComplianceState
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{
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/**
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\brief The toe angle in radians that arises from suspension compliance.
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\note toe is expressed in the suspension frame.
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*/
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PxReal toe;
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/**
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\brief The camber angle in radians that arises from suspension compliance.
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\note camber is expressed in the suspension frame.
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*/
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PxReal camber;
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/**
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\brief The tire force application point that arises from suspension compliance.
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\note tireForceAppPoint is expressed in the suspension frame.
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*/
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PxVec3 tireForceAppPoint;
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/**
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\brief The suspension force application point that arises from suspension compliance.
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\note suspForceAppPoint is expressed in the suspension frame.
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*/
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PxVec3 suspForceAppPoint;
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PX_FORCE_INLINE void setToDefault()
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{
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PxMemZero(this, sizeof(PxVehicleSuspensionComplianceState));
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}
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};
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/**
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\brief The force and torque for a single suspension to apply to the vehicle's rigid body.
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*/
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struct PxVehicleSuspensionForce
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{
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/**
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\brief The force to apply to the rigid body.
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\note force is expressed in the world frame.
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<b>Unit:</b> mass * length / (time^2)
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*/
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PxVec3 force;
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/**
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\brief The torque to apply to the rigid body.
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\note torque is expressed in the world frame.
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<b>Unit:</b> mass * (length^2) / (time^2)
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*/
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PxVec3 torque;
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/**
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\brief The component of force that lies along the normal of the plane under the wheel.
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\note normalForce may be used by the tire model as the tire load.
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<b>Unit:</b> mass * length / (time^2)
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*/
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PxReal normalForce;
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PX_FORCE_INLINE void setToDefault()
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{
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PxMemZero(this, sizeof(PxVehicleSuspensionForce));
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}
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};
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/**
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\brief The anti-roll torque of all anti-roll bars accumulates in a single torque to apply
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to the vehicle's rigid body.
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*/
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struct PxVehicleAntiRollTorque
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{
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/**
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\brief The accumulated torque to apply to the rigid body.
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\note antiRollTorque is expressed in the world frame.
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<b>Unit:</b> mass * (length^2) / (time^2)
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*/
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PxVec3 antiRollTorque;
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PX_FORCE_INLINE void setToDefault()
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{
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PxMemZero(this, sizeof(PxVehicleAntiRollTorque));
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}
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};
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#if !PX_DOXYGEN
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} // namespace vehicle2
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} // namespace physx
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#endif
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/** @} */
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