physxCAPI/physxCDLL/include/vehicle2/wheel/PxVehicleWheelComponents.h
2023-08-11 10:55:58 +08:00

121 lines
4.8 KiB
C++

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// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
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// documentation and/or other materials provided with the distribution.
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// contributors may be used to endorse or promote products derived
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//
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#pragma once
/** \addtogroup vehicle2
@{
*/
#include "vehicle2/PxVehicleParams.h"
#include "vehicle2/PxVehicleComponent.h"
#include "vehicle2/commands/PxVehicleCommandHelpers.h"
#include "vehicle2/tire/PxVehicleTireStates.h"
#include "PxVehicleWheelFunctions.h"
#include "PxVehicleWheelHelpers.h"
#include "common/PxProfileZone.h"
#if !PX_DOXYGEN
namespace physx
{
namespace vehicle2
{
#endif
class PxVehicleWheelComponent : public PxVehicleComponent
{
public:
PxVehicleWheelComponent() : PxVehicleComponent() {}
virtual ~PxVehicleWheelComponent() {}
virtual void getDataForWheelComponent(
const PxVehicleAxleDescription*& axleDescription,
PxVehicleArrayData<const PxReal>& steerResponseStates,
PxVehicleArrayData<const PxVehicleWheelParams>& wheelParams,
PxVehicleArrayData<const PxVehicleSuspensionParams>& suspensionParams,
PxVehicleArrayData<const PxVehicleWheelActuationState>& actuationStates,
PxVehicleArrayData<const PxVehicleSuspensionState>& suspensionStates,
PxVehicleArrayData<const PxVehicleSuspensionComplianceState>& suspensionComplianceStates,
PxVehicleArrayData<const PxVehicleTireSpeedState>& tireSpeedStates,
PxVehicleArrayData<PxVehicleWheelRigidBody1dState>& wheelRigidBody1dStates,
PxVehicleArrayData<PxVehicleWheelLocalPose>& wheelLocalPoses) = 0;
virtual bool update(const PxReal dt, const PxVehicleSimulationContext& context)
{
PX_PROFILE_ZONE("PxVehicleWheelComponent::update", 0);
const PxVehicleAxleDescription* axleDescription;
PxVehicleArrayData<const PxReal> steerResponseStates;
PxVehicleArrayData<const PxVehicleWheelParams> wheelParams;
PxVehicleArrayData<const PxVehicleSuspensionParams> suspensionParams;
PxVehicleArrayData<const PxVehicleWheelActuationState> actuationStates;
PxVehicleArrayData<const PxVehicleSuspensionState> suspensionStates;
PxVehicleArrayData<const PxVehicleSuspensionComplianceState> suspensionComplianceStates;
PxVehicleArrayData<const PxVehicleTireSpeedState> tireSpeedStates;
PxVehicleArrayData<PxVehicleWheelRigidBody1dState> wheelRigidBody1dStates;
PxVehicleArrayData<PxVehicleWheelLocalPose> wheelLocalPoses;
getDataForWheelComponent(axleDescription, steerResponseStates,
wheelParams, suspensionParams, actuationStates, suspensionStates,
suspensionComplianceStates, tireSpeedStates, wheelRigidBody1dStates,
wheelLocalPoses);
for (PxU32 i = 0; i < axleDescription->nbWheels; i++)
{
const PxU32 wheelId = axleDescription->wheelIdsInAxleOrder[i];
PxVehicleWheelRotationAngleUpdate(
wheelParams[wheelId],
actuationStates[wheelId], suspensionStates[wheelId],
tireSpeedStates[wheelId],
context.thresholdForwardSpeedForWheelAngleIntegration, dt,
wheelRigidBody1dStates[wheelId]);
wheelLocalPoses[wheelId].localPose = PxVehicleComputeWheelLocalPose(context.frame,
suspensionParams[wheelId],
suspensionStates[wheelId],
suspensionComplianceStates[wheelId],
steerResponseStates[wheelId],
wheelRigidBody1dStates[wheelId]);
}
return true;
}
};
#if !PX_DOXYGEN
} // namespace vehicle2
} // namespace physx
#endif
/** @} */