150 lines
5.0 KiB
C++
150 lines
5.0 KiB
C++
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions
|
|
// are met:
|
|
// * Redistributions of source code must retain the above copyright
|
|
// notice, this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above copyright
|
|
// notice, this list of conditions and the following disclaimer in the
|
|
// documentation and/or other materials provided with the distribution.
|
|
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
|
// contributors may be used to endorse or promote products derived
|
|
// from this software without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
|
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
|
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
|
|
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
|
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
|
|
|
#ifndef PX_PBD_PARTICLE_SYSTEM_H
|
|
#define PX_PBD_PARTICLE_SYSTEM_H
|
|
/** \addtogroup physics
|
|
@{ */
|
|
|
|
#include "foundation/PxSimpleTypes.h"
|
|
#include "foundation/PxVec3.h"
|
|
|
|
#include "PxParticleSystem.h"
|
|
|
|
#if !PX_DOXYGEN
|
|
namespace physx
|
|
{
|
|
#endif
|
|
|
|
#if PX_VC
|
|
#pragma warning(push)
|
|
#pragma warning(disable : 4435)
|
|
#endif
|
|
|
|
/**
|
|
\brief A particle system that uses the position based dynamics(PBD) solver.
|
|
|
|
The position based dynamics solver for particle systems supports behaviors like
|
|
fluid, cloth, inflatables etc.
|
|
|
|
*/
|
|
class PxPBDParticleSystem : public PxParticleSystem
|
|
{
|
|
public:
|
|
|
|
virtual ~PxPBDParticleSystem() {}
|
|
|
|
/**
|
|
\brief Set wind direction and intensity
|
|
|
|
\param[in] wind The wind direction and intensity
|
|
*/
|
|
virtual void setWind(const PxVec3& wind) = 0;
|
|
|
|
/**
|
|
\brief Retrieves the wind direction and intensity.
|
|
|
|
\return The wind direction and intensity
|
|
*/
|
|
virtual PxVec3 getWind() const = 0;
|
|
|
|
/**
|
|
\brief Set the fluid boundary density scale
|
|
|
|
Defines how strong of a contribution the boundary (typically a rigid surface) should have on a fluid particle's density.
|
|
|
|
\param[in] fluidBoundaryDensityScale <b>Range:</b> (0.0, 1.0)
|
|
*/
|
|
virtual void setFluidBoundaryDensityScale(PxReal fluidBoundaryDensityScale) = 0;
|
|
|
|
/**
|
|
\brief Return the fluid boundary density scale
|
|
\return the fluid boundary density scale
|
|
|
|
See #setFluidBoundaryDensityScale()
|
|
*/
|
|
virtual PxReal getFluidBoundaryDensityScale() const = 0;
|
|
|
|
/**
|
|
\brief Set the fluid rest offset
|
|
|
|
Two fluid particles will come to rest at a distance equal to twice the fluidRestOffset value.
|
|
|
|
\param[in] fluidRestOffset <b>Range:</b> (0, particleContactOffset)
|
|
*/
|
|
virtual void setFluidRestOffset(PxReal fluidRestOffset) = 0;
|
|
|
|
/**
|
|
\brief Return the fluid rest offset
|
|
\return the fluid rest offset
|
|
|
|
See #setFluidRestOffset()
|
|
*/
|
|
virtual PxReal getFluidRestOffset() const = 0;
|
|
|
|
/**
|
|
\brief Set the particle system grid size x dimension
|
|
|
|
\param[in] gridSizeX x dimension in the particle grid
|
|
*/
|
|
virtual void setGridSizeX(PxU32 gridSizeX) = 0;
|
|
|
|
/**
|
|
\brief Set the particle system grid size y dimension
|
|
|
|
\param[in] gridSizeY y dimension in the particle grid
|
|
*/
|
|
virtual void setGridSizeY(PxU32 gridSizeY) = 0;
|
|
|
|
/**
|
|
\brief Set the particle system grid size z dimension
|
|
|
|
\param[in] gridSizeZ z dimension in the particle grid
|
|
*/
|
|
virtual void setGridSizeZ(PxU32 gridSizeZ) = 0;
|
|
|
|
virtual const char* getConcreteTypeName() const PX_OVERRIDE { return "PxPBDParticleSystem"; }
|
|
|
|
protected:
|
|
PX_INLINE PxPBDParticleSystem(PxType concreteType, PxBaseFlags baseFlags) : PxParticleSystem(concreteType, baseFlags) {}
|
|
PX_INLINE PxPBDParticleSystem(PxBaseFlags baseFlags) : PxParticleSystem(baseFlags) {}
|
|
virtual bool isKindOf(const char* name) const PX_OVERRIDE { return !::strcmp("PxPBDParticleSystem", name) || PxParticleSystem::isKindOf(name); }
|
|
};
|
|
|
|
#if PX_VC
|
|
#pragma warning(pop)
|
|
#endif
|
|
|
|
|
|
#if !PX_DOXYGEN
|
|
} // namespace physx
|
|
#endif
|
|
|
|
/** @} */
|
|
#endif
|