140 lines
4.5 KiB
C++
140 lines
4.5 KiB
C++
// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_SYNC_H
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#define PX_SYNC_H
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#include "foundation/PxAllocator.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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#endif
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/*!
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Implementation notes:
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* - Calling set() on an already signaled Sync does not change its state.
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* - Calling reset() on an already reset Sync does not change its state.
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* - Calling set() on a reset Sync wakes all waiting threads (potential for thread contention).
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* - Calling wait() on an already signaled Sync will return true immediately.
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* - NOTE: be careful when pulsing an event with set() followed by reset(), because a
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* thread that is not waiting on the event will miss the signal.
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*/
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class PX_FOUNDATION_API PxSyncImpl
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{
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public:
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static const uint32_t waitForever = 0xffffffff;
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PxSyncImpl();
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~PxSyncImpl();
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/** Wait on the object for at most the given number of ms. Returns
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* true if the object is signaled. Sync::waitForever will block forever
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* or until the object is signaled.
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*/
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bool wait(uint32_t milliseconds = waitForever);
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/** Signal the synchronization object, waking all threads waiting on it */
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void set();
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/** Reset the synchronization object */
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void reset();
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/**
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Size of this class.
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*/
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static uint32_t getSize();
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};
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/*!
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Implementation notes:
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* - Calling set() on an already signaled Sync does not change its state.
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* - Calling reset() on an already reset Sync does not change its state.
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* - Calling set() on a reset Sync wakes all waiting threads (potential for thread contention).
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* - Calling wait() on an already signaled Sync will return true immediately.
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* - NOTE: be careful when pulsing an event with set() followed by reset(), because a
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* thread that is not waiting on the event will miss the signal.
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*/
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template <typename Alloc = PxReflectionAllocator<PxSyncImpl> >
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class PxSyncT : protected Alloc
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{
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public:
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static const uint32_t waitForever = PxSyncImpl::waitForever;
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PxSyncT(const Alloc& alloc = Alloc()) : Alloc(alloc)
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{
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mImpl = reinterpret_cast<PxSyncImpl*>(Alloc::allocate(PxSyncImpl::getSize(), __FILE__, __LINE__));
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PX_PLACEMENT_NEW(mImpl, PxSyncImpl)();
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}
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~PxSyncT()
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{
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mImpl->~PxSyncImpl();
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Alloc::deallocate(mImpl);
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}
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/** Wait on the object for at most the given number of ms. Returns
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* true if the object is signaled. Sync::waitForever will block forever
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* or until the object is signaled.
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*/
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bool wait(uint32_t milliseconds = PxSyncImpl::waitForever)
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{
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return mImpl->wait(milliseconds);
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}
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/** Signal the synchronization object, waking all threads waiting on it */
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void set()
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{
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mImpl->set();
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}
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/** Reset the synchronization object */
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void reset()
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{
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mImpl->reset();
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}
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private:
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class PxSyncImpl* mImpl;
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};
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typedef PxSyncT<> PxSync;
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#if !PX_DOXYGEN
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} // namespace physx
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#endif
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#endif
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