physxCAPI/physxCDLL/include/PxParticleSolverType.h
2023-08-11 10:55:58 +08:00

71 lines
2.5 KiB
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#ifndef PX_PARTICLE_SOLVER_TYPE_H
#define PX_PARTICLE_SOLVER_TYPE_H
/** \addtogroup physics
@{ */
#include "foundation/PxPreprocessor.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
#if PX_VC
#pragma warning(push)
#pragma warning(disable : 4435)
#endif
/**
\brief Identifies the solver to use for a particle system.
*/
struct PxParticleSolverType
{
enum Enum
{
ePBD = 1 << 0, //!< The position based dynamics solver that can handle fluid, granular material, cloth, inflatables etc. See #PxPBDParticleSystem.
eFLIP = 1 << 1, //!< The FLIP fluid solver. See #PxFLIPParticleSystem.
eMPM = 1 << 2 //!< The MPM (material point method) solver that can handle a variety of materials. See #PxMPMParticleSystem.
};
};
#if PX_VC
#pragma warning(pop)
#endif
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif