physxCAPI/physxCDLL/include/PxSoftBodyFlag.h
2023-08-11 10:55:58 +08:00

89 lines
3.7 KiB
C++

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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_SOFT_BODY_FLAG_H
#define PX_SOFT_BODY_FLAG_H
#include "PxPhysXConfig.h"
#include "foundation/PxFlags.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
\brief Identifies the buffers of a PxSoftBody.
@see PxSoftBody::markDirty()
*/
struct PxSoftBodyDataFlag
{
enum Enum
{
eNONE = 0,
ePOSITION_INVMASS = 1 << 0, //!< The collision mesh's positions
eSIM_POSITION_INVMASS = 1 << 1, //!< The simulation mesh's positions and inverse masses
eSIM_VELOCITY = 1 << 2, //!< The simulation mesh's velocities
eREST_POSITION_INVMASS = 1 << 3, //!< The collision mesh's rest positions
eALL = ePOSITION_INVMASS | eSIM_POSITION_INVMASS | eSIM_VELOCITY | eREST_POSITION_INVMASS
};
};
typedef PxFlags<PxSoftBodyDataFlag::Enum, PxU32> PxSoftBodyDataFlags;
/**
\brief These flags determine what data is read or written when using PxScene::copySoftBodyData()
or PxScene::applySoftBodyData.
@see PxScene::copySoftBodyData, PxScene::applySoftBodyData
*/
class PxSoftBodyGpuDataFlag
{
public:
enum Enum
{
eTET_INDICES = 0, //!< The collision mesh tetrahedron indices (quadruples of int32)
eTET_REST_POSES = 1, //!< The collision mesh tetrahedron rest poses (float 3x3 matrices)
eTET_ROTATIONS = 2, //!< The collision mesh tetrahedron orientations (quaternions, quadruples of float)
eTET_POSITION_INV_MASS = 3, //!< The collision mesh vertex positions and their inverted mass in the 4th component (quadruples of float)
eSIM_TET_INDICES = 4, //!< The simulation mesh tetrahedron indices (quadruples of int32)
eSIM_TET_ROTATIONS = 5, //!< The simulation mesh tetrahedron orientations (quaternions, quadruples of float)
eSIM_VELOCITY_INV_MASS = 6, //!< The simulation mesh vertex velocities and their inverted mass in the 4th component (quadruples of float)
eSIM_POSITION_INV_MASS = 7 //!< The simulation mesh vertex positions and their inverted mass in the 4th component (quadruples of float)
};
};
#if !PX_DOXYGEN
}
#endif
#endif