89 lines
3.7 KiB
C++
89 lines
3.7 KiB
C++
// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_SOFT_BODY_FLAG_H
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#define PX_SOFT_BODY_FLAG_H
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#include "PxPhysXConfig.h"
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#include "foundation/PxFlags.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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#endif
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/**
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\brief Identifies the buffers of a PxSoftBody.
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@see PxSoftBody::markDirty()
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*/
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struct PxSoftBodyDataFlag
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{
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enum Enum
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{
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eNONE = 0,
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ePOSITION_INVMASS = 1 << 0, //!< The collision mesh's positions
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eSIM_POSITION_INVMASS = 1 << 1, //!< The simulation mesh's positions and inverse masses
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eSIM_VELOCITY = 1 << 2, //!< The simulation mesh's velocities
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eREST_POSITION_INVMASS = 1 << 3, //!< The collision mesh's rest positions
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eALL = ePOSITION_INVMASS | eSIM_POSITION_INVMASS | eSIM_VELOCITY | eREST_POSITION_INVMASS
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};
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};
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typedef PxFlags<PxSoftBodyDataFlag::Enum, PxU32> PxSoftBodyDataFlags;
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/**
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\brief These flags determine what data is read or written when using PxScene::copySoftBodyData()
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or PxScene::applySoftBodyData.
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@see PxScene::copySoftBodyData, PxScene::applySoftBodyData
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*/
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class PxSoftBodyGpuDataFlag
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{
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public:
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enum Enum
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{
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eTET_INDICES = 0, //!< The collision mesh tetrahedron indices (quadruples of int32)
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eTET_REST_POSES = 1, //!< The collision mesh tetrahedron rest poses (float 3x3 matrices)
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eTET_ROTATIONS = 2, //!< The collision mesh tetrahedron orientations (quaternions, quadruples of float)
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eTET_POSITION_INV_MASS = 3, //!< The collision mesh vertex positions and their inverted mass in the 4th component (quadruples of float)
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eSIM_TET_INDICES = 4, //!< The simulation mesh tetrahedron indices (quadruples of int32)
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eSIM_TET_ROTATIONS = 5, //!< The simulation mesh tetrahedron orientations (quaternions, quadruples of float)
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eSIM_VELOCITY_INV_MASS = 6, //!< The simulation mesh vertex velocities and their inverted mass in the 4th component (quadruples of float)
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eSIM_POSITION_INV_MASS = 7 //!< The simulation mesh vertex positions and their inverted mass in the 4th component (quadruples of float)
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};
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};
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#if !PX_DOXYGEN
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}
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#endif
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#endif
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