87 lines
3.0 KiB
C++
87 lines
3.0 KiB
C++
// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_EXTENDED_H
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#define PX_EXTENDED_H
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/** \addtogroup character
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@{
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*/
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// This needs to be included in Foundation just for the debug renderer
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#include "PxPhysXConfig.h"
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#include "foundation/PxTransform.h"
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#include "foundation/PxAssert.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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#endif
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// This has to be done here since it also changes the top-level "Px" and "Np" APIs
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#define PX_BIG_WORLDS
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#ifdef PX_BIG_WORLDS
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typedef PxVec3d PxExtendedVec3;
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typedef double PxExtended;
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#define PX_MAX_EXTENDED PX_MAX_F64
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PX_FORCE_INLINE PxVec3 toVec3(const PxExtendedVec3& v)
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{
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return PxVec3(float(v.x), float(v.y), float(v.z));
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}
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// Computes the single-precision difference between two extended-precision points
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PX_INLINE PxVec3 diff(const PxExtendedVec3& p1, const PxExtendedVec3& p0)
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{
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return PxVec3(float(p1.x - p0.x), float(p1.y - p0.y), float(p1.z - p0.z));
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}
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#else
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typedef PxVec3 PxExtendedVec3;
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typedef float PxExtended;
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#define PX_MAX_EXTENDED PX_MAX_F32
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PX_FORCE_INLINE PxVec3 toVec3(const PxExtendedVec3& v)
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{
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return v;
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}
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// Computes the single-precision difference between two extended-precision points
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PX_INLINE PxVec3 diff(const PxExtendedVec3& p1, const PxExtendedVec3& p0)
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{
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return p1 - p0;
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}
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#endif
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#if !PX_DOXYGEN
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} // namespace physx
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#endif
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/** @} */
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#endif
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