physxCAPI/physxCDLL/include/cooking/PxBVH34MidphaseDesc.h
2023-08-11 10:55:58 +08:00

129 lines
4.1 KiB
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_BVH_34_MIDPHASE_DESC_H
#define PX_BVH_34_MIDPHASE_DESC_H
/** \addtogroup cooking
@{
*/
#include "foundation/PxPreprocessor.h"
#include "foundation/PxSimpleTypes.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
\brief Desired build strategy for PxMeshMidPhase::eBVH34
*/
struct PxBVH34BuildStrategy
{
enum Enum
{
eFAST = 0, //!< Fast build strategy. Fast build speed, good runtime performance in most cases. Recommended for runtime mesh cooking.
eDEFAULT = 1, //!< Default build strategy. Medium build speed, good runtime performance in all cases.
eSAH = 2, //!< SAH build strategy. Slower builds, slightly improved runtime performance in some cases.
eLAST
};
};
/**
\brief Structure describing parameters affecting BVH34 midphase mesh structure.
@see PxCookingParams, PxMidphaseDesc
*/
struct PxBVH34MidphaseDesc
{
/**
\brief Mesh cooking hint for max primitives per leaf limit.
Less primitives per leaf produces larger meshes with better runtime performance
and worse cooking performance. More triangles per leaf results in faster cooking speed and
smaller mesh sizes, but with worse runtime performance.
<b>Default value:</b> 4
<b>Range:</b> <2, 15>
*/
PxU32 numPrimsPerLeaf;
/**
\brief Desired build strategy for the BVH
<b>Default value:</b> eDEFAULT
*/
PxBVH34BuildStrategy::Enum buildStrategy;
/**
\brief Whether the tree should be quantized or not
Quantized trees use up less memory, but the runtime dequantization (to retrieve the node bounds) might have
a measurable performance cost. In most cases the cost is too small to matter, and using less memory is more
important. Hence, the default is true.
One important use case for non-quantized trees is deformable meshes. The refit function for the BVH is not
supported for quantized trees.
<b>Default value:</b> true
*/
bool quantized;
/**
\brief Desc initialization to default value.
*/
void setToDefault()
{
numPrimsPerLeaf = 4;
buildStrategy = PxBVH34BuildStrategy::eDEFAULT;
quantized = true;
}
/**
\brief Returns true if the descriptor is valid.
\return true if the current settings are valid.
*/
bool isValid() const
{
if(numPrimsPerLeaf < 2 || numPrimsPerLeaf > 15)
return false;
return true;
}
};
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif