physxCAPI/physxCDLL/include/foundation/PxVec2.h
2023-08-11 10:55:58 +08:00

350 lines
7.7 KiB
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_VEC2_H
#define PX_VEC2_H
/** \addtogroup foundation
@{
*/
#include "foundation/PxMath.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
\brief 2 Element vector class.
This is a 2-dimensional vector class with public data members.
*/
template<class Type>
class PxVec2T
{
public:
/**
\brief default constructor leaves data uninitialized.
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2T()
{
}
/**
\brief zero constructor.
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2T(PxZERO) : x(Type(0.0)), y(Type(0.0))
{
}
/**
\brief Assigns scalar parameter to all elements.
Useful to initialize to zero or one.
\param[in] a Value to assign to elements.
*/
explicit PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2T(Type a) : x(a), y(a)
{
}
/**
\brief Initializes from 2 scalar parameters.
\param[in] nx Value to initialize X component.
\param[in] ny Value to initialize Y component.
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2T(Type nx, Type ny) : x(nx), y(ny)
{
}
/**
\brief Copy ctor.
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2T(const PxVec2T& v) : x(v.x), y(v.y)
{
}
// Operators
/**
\brief Assignment operator
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2T& operator=(const PxVec2T& p)
{
x = p.x;
y = p.y;
return *this;
}
/**
\brief element access
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE Type& operator[](unsigned int index)
{
PX_ASSERT(index <= 1);
return reinterpret_cast<Type*>(this)[index];
}
/**
\brief element access
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE const Type& operator[](unsigned int index) const
{
PX_ASSERT(index <= 1);
return reinterpret_cast<const Type*>(this)[index];
}
/**
\brief returns true if the two vectors are exactly equal.
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE bool operator==(const PxVec2T& v) const
{
return x == v.x && y == v.y;
}
/**
\brief returns true if the two vectors are not exactly equal.
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE bool operator!=(const PxVec2T& v) const
{
return x != v.x || y != v.y;
}
/**
\brief tests for exact zero vector
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE bool isZero() const
{
return x == Type(0.0) && y == Type(0.0);
}
/**
\brief returns true if all 2 elems of the vector are finite (not NAN or INF, etc.)
*/
PX_CUDA_CALLABLE PX_INLINE bool isFinite() const
{
return PxIsFinite(x) && PxIsFinite(y);
}
/**
\brief is normalized - used by API parameter validation
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE bool isNormalized() const
{
const Type unitTolerance = Type(1e-4);
return isFinite() && PxAbs(magnitude() - Type(1.0)) < unitTolerance;
}
/**
\brief returns the squared magnitude
Avoids calling PxSqrt()!
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE Type magnitudeSquared() const
{
return x * x + y * y;
}
/**
\brief returns the magnitude
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE Type magnitude() const
{
return PxSqrt(magnitudeSquared());
}
/**
\brief negation
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2T operator-() const
{
return PxVec2T(-x, -y);
}
/**
\brief vector addition
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2T operator+(const PxVec2T& v) const
{
return PxVec2T(x + v.x, y + v.y);
}
/**
\brief vector difference
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2T operator-(const PxVec2T& v) const
{
return PxVec2T(x - v.x, y - v.y);
}
/**
\brief scalar post-multiplication
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2T operator*(Type f) const
{
return PxVec2T(x * f, y * f);
}
/**
\brief scalar division
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2T operator/(Type f) const
{
f = Type(1.0) / f;
return PxVec2T(x * f, y * f);
}
/**
\brief vector addition
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2T& operator+=(const PxVec2T& v)
{
x += v.x;
y += v.y;
return *this;
}
/**
\brief vector difference
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2T& operator-=(const PxVec2T& v)
{
x -= v.x;
y -= v.y;
return *this;
}
/**
\brief scalar multiplication
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2T& operator*=(Type f)
{
x *= f;
y *= f;
return *this;
}
/**
\brief scalar division
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2T& operator/=(Type f)
{
f = Type(1.0) / f;
x *= f;
y *= f;
return *this;
}
/**
\brief returns the scalar product of this and other.
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE Type dot(const PxVec2T& v) const
{
return x * v.x + y * v.y;
}
/** returns a unit vector */
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2T getNormalized() const
{
const Type m = magnitudeSquared();
return m > Type(0.0) ? *this * PxRecipSqrt(m) : PxVec2T(Type(0));
}
/**
\brief normalizes the vector in place
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE Type normalize()
{
const Type m = magnitude();
if(m > Type(0.0))
*this /= m;
return m;
}
/**
\brief a[i] * b[i], for all i.
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2T multiply(const PxVec2T& a) const
{
return PxVec2T(x * a.x, y * a.y);
}
/**
\brief element-wise minimum
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2T minimum(const PxVec2T& v) const
{
return PxVec2T(PxMin(x, v.x), PxMin(y, v.y));
}
/**
\brief returns MIN(x, y);
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE Type minElement() const
{
return PxMin(x, y);
}
/**
\brief element-wise maximum
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2T maximum(const PxVec2T& v) const
{
return PxVec2T(PxMax(x, v.x), PxMax(y, v.y));
}
/**
\brief returns MAX(x, y);
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE Type maxElement() const
{
return PxMax(x, y);
}
Type x, y;
};
template<class Type>
PX_CUDA_CALLABLE static PX_FORCE_INLINE PxVec2T<Type> operator*(Type f, const PxVec2T<Type>& v)
{
return PxVec2T<Type>(f * v.x, f * v.y);
}
typedef PxVec2T<float> PxVec2;
typedef PxVec2T<double> PxVec2d;
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif