physxCAPI/physxCDLL/include/geometry/PxConvexMesh.h
2023-08-11 10:55:58 +08:00

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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_CONVEX_MESH_H
#define PX_CONVEX_MESH_H
/** \addtogroup geomutils
@{
*/
#include "foundation/Px.h"
#include "common/PxBase.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
\brief Polygon data
Plane format: (mPlane[0],mPlane[1],mPlane[2]).dot(x) + mPlane[3] = 0
With the normal outward-facing from the hull.
*/
struct PxHullPolygon
{
PxReal mPlane[4]; //!< Plane equation for this polygon
PxU16 mNbVerts; //!< Number of vertices/edges in the polygon
PxU16 mIndexBase; //!< Offset in index buffer
};
/**
\brief A convex mesh.
Internally represented as a list of convex polygons. The number
of polygons is limited to 256.
To avoid duplicating data when you have several instances of a particular
mesh positioned differently, you do not use this class to represent a
convex object directly. Instead, you create an instance of this mesh via
the PxConvexMeshGeometry and PxShape classes.
<h3>Creation</h3>
To create an instance of this class call PxPhysics::createConvexMesh(),
and PxConvexMesh::release() to delete it. This is only possible
once you have released all of its #PxShape instances.
<h3>Visualizations:</h3>
\li #PxVisualizationParameter::eCOLLISION_AABBS
\li #PxVisualizationParameter::eCOLLISION_SHAPES
\li #PxVisualizationParameter::eCOLLISION_AXES
\li #PxVisualizationParameter::eCOLLISION_FNORMALS
\li #PxVisualizationParameter::eCOLLISION_EDGES
@see PxConvexMeshDesc PxPhysics.createConvexMesh()
*/
class PxConvexMesh : public PxRefCounted
{
public:
/**
\brief Returns the number of vertices.
\return Number of vertices.
@see getVertices()
*/
virtual PxU32 getNbVertices() const = 0;
/**
\brief Returns the vertices.
\return Array of vertices.
@see getNbVertices()
*/
virtual const PxVec3* getVertices() const = 0;
/**
\brief Returns the index buffer.
\return Index buffer.
@see getNbPolygons() getPolygonData()
*/
virtual const PxU8* getIndexBuffer() const = 0;
/**
\brief Returns the number of polygons.
\return Number of polygons.
@see getIndexBuffer() getPolygonData()
*/
virtual PxU32 getNbPolygons() const = 0;
/**
\brief Returns the polygon data.
\param[in] index Polygon index in [0 ; getNbPolygons()[.
\param[out] data Polygon data.
\return True if success.
@see getIndexBuffer() getNbPolygons()
*/
virtual bool getPolygonData(PxU32 index, PxHullPolygon& data) const = 0;
/**
\brief Decrements the reference count of a convex mesh and releases it if the new reference count is zero.
@see PxPhysics.createConvexMesh() PxConvexMeshGeometry PxShape
*/
virtual void release() = 0;
/**
\brief Returns the mass properties of the mesh assuming unit density.
The following relationship holds between mass and volume:
mass = volume * density
The mass of a unit density mesh is equal to its volume, so this function returns the volume of the mesh.
Similarly, to obtain the localInertia of an identically shaped object with a uniform density of d, simply multiply the
localInertia of the unit density mesh by d.
\param[out] mass The mass of the mesh assuming unit density.
\param[out] localInertia The inertia tensor in mesh local space assuming unit density.
\param[out] localCenterOfMass Position of center of mass (or centroid) in mesh local space.
*/
virtual void getMassInformation(PxReal& mass, PxMat33& localInertia, PxVec3& localCenterOfMass) const = 0;
/**
\brief Returns the local-space (vertex space) AABB from the convex mesh.
\return local-space bounds
*/
virtual PxBounds3 getLocalBounds() const = 0;
/**
\brief Returns the local-space Signed Distance Field for this mesh if it has one.
\return local-space SDF.
*/
virtual const PxReal* getSDF() const = 0;
virtual const char* getConcreteTypeName() const { return "PxConvexMesh"; }
/**
\brief This method decides whether a convex mesh is gpu compatible. If the total number of vertices are more than 64 or any number of vertices in a polygon is more than 32, or
convex hull data was not cooked with GPU data enabled during cooking or was loaded from a serialized collection, the convex hull is incompatible with GPU collision detection. Otherwise
it is compatible.
\return True if the convex hull is gpu compatible
*/
virtual bool isGpuCompatible() const = 0;
protected:
PX_INLINE PxConvexMesh(PxType concreteType, PxBaseFlags baseFlags) : PxRefCounted(concreteType, baseFlags) {}
PX_INLINE PxConvexMesh(PxBaseFlags baseFlags) : PxRefCounted(baseFlags) {}
virtual ~PxConvexMesh() {}
virtual bool isKindOf(const char* name) const { return !::strcmp("PxConvexMesh", name) || PxRefCounted::isKindOf(name); }
};
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif