physxCAPI/physxCDLL/include/vehicle2/physxConstraints/PxVehiclePhysXConstraintHelpers.h
2023-08-11 10:55:58 +08:00

93 lines
3.4 KiB
C++

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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#pragma once
#include "foundation/PxPreprocessor.h"
/** \addtogroup vehicle2
@{
*/
#if !PX_DOXYGEN
namespace physx
{
class PxPhysics;
class PxRigidBody;
namespace vehicle2
{
#endif
struct PxVehicleAxleDescription;
struct PxVehiclePhysXConstraints;
/**
\brief Instantiate the PhysX custom constraints.
Custom constraints will resolve excess suspension compression and velocity constraints that serve as
a replacement low speed tire model.
\param[in] axleDescription describes the axles of the vehicle and the wheels on each axle.
\param[in] physics is a PxPhysics instance.
\param[in] physxActor is the vehicle's PhysX representation as a PxRigidBody
\param[in] vehicleConstraints is a wrapper class that holds pointers to PhysX objects required to implement the custom constraint.
*/
void PxVehicleConstraintsCreate
(const PxVehicleAxleDescription& axleDescription,
PxPhysics& physics, PxRigidBody& physxActor,
PxVehiclePhysXConstraints& vehicleConstraints);
/**
\brief To ensure the constraints are processed by the PhysX scene they are marked as dirty prior to each simulate step.
\param[in] vehicleConstraints is a wrapper class that holds pointers to PhysX objects required to implement the custom constraint.
@see PxVehicleConstraintsCreate
*/
void PxVehicleConstraintsDirtyStateUpdate
(PxVehiclePhysXConstraints& vehicleConstraints);
/**
\brief Destroy the PhysX custom constraints.
\param[in,out] vehicleConstraints describes the PhysX custom constraints to be released.
@see PxVehicleConstraintsCreate
*/
void PxVehicleConstraintsDestroy
(PxVehiclePhysXConstraints& vehicleConstraints);
#if !PX_DOXYGEN
} // namespace vehicle2
} // namespace physx
#endif
/** @} */