222 lines
10 KiB
C++
222 lines
10 KiB
C++
// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#pragma once
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/** \addtogroup vehicle2
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@{
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*/
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#include "vehicle2/PxVehicleFunctions.h"
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#include "vehicle2/suspension/PxVehicleSuspensionParams.h"
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#include "vehicle2/suspension/PxVehicleSuspensionStates.h"
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#include "PxVehicleWheelParams.h"
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#include "PxVehicleWheelStates.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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namespace vehicle2
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{
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#endif
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/**
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\brief Compute the quaternion of a wheel in the rigid body frame.
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\param[in] frame describes the longitudinal and lateral axes of the vehicle.
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\param[in] suspensionParams describes the suspension and wheel frames.
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\param[in] camberAngle is the camber angle in radian sinduced by suspension compliance.
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\param[in] toeAngle is the toe angle in radians induced by suspension compliance.
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\param[in] steerAngle is the steer angle in radians applied to the wheel.
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\param[in] rotationAngle is the angle around the wheel's lateral axis.
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\return The quaterion of the wheel in the rigid body frame.
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@see PxVehicleComputeWheelOrientation
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*/
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PX_FORCE_INLINE PxQuat PxVehicleComputeWheelLocalOrientation
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(const PxVehicleFrame& frame,
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const PxVehicleSuspensionParams& suspensionParams,
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const PxReal camberAngle, const PxReal toeAngle, const PxReal steerAngle,
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const PxReal rotationAngle)
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{
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const PxQuat wheelLocalOrientation =
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(suspensionParams.suspensionAttachment.q * PxVehicleComputeRotation(frame, camberAngle, 0.0f, steerAngle + toeAngle))*
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(suspensionParams.wheelAttachment.q * PxVehicleComputeRotation(frame, 0.0f, rotationAngle, 0.0f));
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return wheelLocalOrientation;
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}
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/**
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\brief Compute the quaternion of a wheel in the world frame.
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\param[in] frame describes the longitudinal and lateral axes of the vehicle.
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\param[in] suspensionParams describes the suspension and wheel frames.
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\param[in] camberAngle is the camber angle in radian induced by suspension compliance.
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\param[in] toeAngle is the toe angle in radians induced by suspension compliance.
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\param[in] steerAngle is the steer angle in radians applied to the wheel.
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\param[in] rigidBodyOrientation is the quaterion of the rigid body in the world frame.
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\param[in] rotationAngle is the angle around the wheel's lateral axis.
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\return The quaterion of the wheel in the world frame.
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@see PxVehicleComputeWheelLocalOrientation
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*/
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PX_FORCE_INLINE PxQuat PxVehicleComputeWheelOrientation
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(const PxVehicleFrame& frame,
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const PxVehicleSuspensionParams& suspensionParams,
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const PxReal camberAngle, const PxReal toeAngle, const PxReal steerAngle,
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const PxQuat& rigidBodyOrientation, const PxReal rotationAngle)
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{
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const PxQuat wheelOrientation = rigidBodyOrientation * PxVehicleComputeWheelLocalOrientation(frame, suspensionParams,
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camberAngle, toeAngle, steerAngle, rotationAngle);
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return wheelOrientation;
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}
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/**
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\brief Compute the pose of the wheel in the rigid body frame.
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\param[in] frame describes the longitudinal and lateral axes of the vehicle.
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\param[in] suspensionParams describes the suspension and wheel frames.
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\param[in] suspensionState is the compression state of the suspenson.
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\param[in] camberAngle is the camber angle in radian induced by suspension compliance.
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\param[in] toeAngle is the toe angle in radians induced by suspension compliance.
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\param[in] steerAngle is the steer angle in radians applied to the wheel.
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\param[in] rotationAngle is the angle around the wheel's lateral axis.
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\return The pose of the wheel in the rigid body frame.
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*/
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PX_FORCE_INLINE PxTransform PxVehicleComputeWheelLocalPose
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(const PxVehicleFrame& frame,
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const PxVehicleSuspensionParams& suspensionParams,
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const PxVehicleSuspensionState& suspensionState,
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const PxReal camberAngle, const PxReal toeAngle, const PxReal steerAngle,
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const PxReal rotationAngle)
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{
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//Full equation:
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//PxTransform(suspAttachment.p + suspParams.suspensionTravelDir*suspDist, suspAttachment.q) *
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//PxTransform(PxVec3(0), PxQuat(camber, 0, steer+toe)) *
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//wheelAttachment *
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//PxTransform(PxVec3(0), PxQuat(0, rotation, 0))
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//Reduces to:
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//PxTransform(suspAttachment.p + suspParams.suspensionTravelDir*suspDist, suspAttachment.q * PxQuat(camber, 0, steer+toe)) *
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//PxTranfsorm(wheelAttachment.p, wheelAttachment.q * PxQuat(0, rotation, 0))
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const PxF32 suspDist = (suspensionState.jounce != PX_VEHICLE_UNSPECIFIED_JOUNCE) ? (suspensionParams.suspensionTravelDist - suspensionState.jounce) : 0.0f;
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const PxTransform wheelLocalPose =
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PxTransform(
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suspensionParams.suspensionAttachment.p + suspensionParams.suspensionTravelDir*suspDist,
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suspensionParams.suspensionAttachment.q*PxVehicleComputeRotation(frame, camberAngle, 0.0f, steerAngle + toeAngle))*
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PxTransform(
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suspensionParams.wheelAttachment.p,
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suspensionParams.wheelAttachment.q*PxVehicleComputeRotation(frame, 0.0f, rotationAngle, 0.0f));
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return wheelLocalPose;
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}
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/**
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\brief Compute the pose of the wheel in the rigid body frame.
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\param[in] frame describes the longitudinal and lateral axes of the vehicle.
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\param[in] suspensionParams describes the suspension and wheel frames.
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\param[in] suspensionState is the compression state of the suspenson.
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\param[in] suspensionComplianceState is the camber and toe angles induced by suspension compliance.
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\param[in] steerAngle is the steer angle in radians applied to the wheel.
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\param[in] wheelState is angle around the wheel's lateral axis.
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\return The pose of the wheel in the rigid body frame.
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*/
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PX_FORCE_INLINE PxTransform PxVehicleComputeWheelLocalPose
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(const PxVehicleFrame& frame,
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const PxVehicleSuspensionParams& suspensionParams,
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const PxVehicleSuspensionState& suspensionState, const PxVehicleSuspensionComplianceState& suspensionComplianceState,
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const PxReal steerAngle,
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const PxVehicleWheelRigidBody1dState& wheelState)
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{
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return PxVehicleComputeWheelLocalPose(frame, suspensionParams, suspensionState,
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suspensionComplianceState.camber, suspensionComplianceState.toe, steerAngle,
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wheelState.rotationAngle);
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}
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/**
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\brief Compute the pose of the wheel in the world frame.
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\param[in] frame describes the longitudinal and lateral axes of the vehicle.
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\param[in] suspensionParams describes the suspension and wheel frames.
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\param[in] suspensionState is the compression state of the suspenson.
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\param[in] camberAngle is the camber angle in radian induced by suspension compliance.
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\param[in] toeAngle is the toe angle in radians induced by suspension compliance.
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\param[in] steerAngle is the steer angle in radians applied to the wheel.
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\param[in] rigidBodyPose is the pose of the rigid body in the world frame.
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\param[in] rotationAngle is the angle around the wheel's lateral axis.
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\return The pose of the wheel in the world frame.
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*/
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PX_FORCE_INLINE PxTransform PxVehicleComputeWheelPose
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(const PxVehicleFrame& frame,
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const PxVehicleSuspensionParams& suspensionParams,
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const PxVehicleSuspensionState& suspensionState,
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const PxReal camberAngle, const PxReal toeAngle, const PxReal steerAngle,
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const PxTransform& rigidBodyPose, const PxReal rotationAngle)
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{
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const PxTransform wheelPose = rigidBodyPose * PxVehicleComputeWheelLocalPose(frame, suspensionParams, suspensionState,
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camberAngle, toeAngle, steerAngle, rotationAngle);
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return wheelPose;
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}
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/**
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\brief Compute the pose of the wheel in the world frame.
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\param[in] frame describes the longitudinal and lateral axes of the vehicle.
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\param[in] suspensionParams describes the suspension and wheel frames.
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\param[in] suspensionState is the compression state of the suspenson.
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\param[in] suspensionComplianceState is the camber and toe angles induced by suspension compliance.
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\param[in] steerAngle is the steer angle in radians applied to the wheel.
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\param[in] rigidBodyPose is the pose of the rigid body in the world frame.
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\param[in] wheelState is angle around the wheel's lateral axis.
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\return The pose of the wheel in the world frame.
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*/
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PX_FORCE_INLINE PxTransform PxVehicleComputeWheelPose
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(const PxVehicleFrame& frame,
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const PxVehicleSuspensionParams& suspensionParams,
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const PxVehicleSuspensionState& suspensionState, const PxVehicleSuspensionComplianceState& suspensionComplianceState, const PxReal steerAngle,
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const PxTransform& rigidBodyPose, const PxVehicleWheelRigidBody1dState& wheelState)
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{
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return PxVehicleComputeWheelPose(frame, suspensionParams, suspensionState,
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suspensionComplianceState.camber, suspensionComplianceState.toe, steerAngle,
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rigidBodyPose, wheelState.rotationAngle);
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}
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/**
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\brief Check if the suspension could place the wheel on the ground or not.
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\param[in] suspState The state of the suspension to check.
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\return True if the wheel connects to the ground, else false.
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@see PxVehicleSuspensionState
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*/
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PX_FORCE_INLINE bool PxVehicleIsWheelOnGround(const PxVehicleSuspensionState& suspState)
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{
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return (suspState.separation <= 0.0f);
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}
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#if !PX_DOXYGEN
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} // namespace vehicle2
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} // namespace physx
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#endif
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/** @} */
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